Digitizing translucent object appearance by validating computed optical properties.

Applied optics Pub Date : 2024-06-01 DOI:10.1364/AO.521974
Duc Minh Tran, Mark Bo Jensen, Pablo Santafé-Gabarda, Stefan Källberg, Alejandro Ferrero, Morten Rieger Hannemose, Jeppe Revall Frisvad
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Abstract

The optical properties available for an object are most often fragmented and insufficient for photorealistic rendering of the object. We propose a procedure for digitizing a translucent object with sufficient information for predictive rendering of its appearance. Based on object material descriptions, we compute optical properties and validate or adjust this object appearance model based on comparison of simulation with spectrophotometric measurements of the bidirectional scattering-surface reflectance distribution function (BSSRDF). To ease this type of comparison, we provide an efficient simulation tool that computes the BSSRDF for a particular light-view configuration. Even with just a few configurations, the localized lighting in BSSRDF measurements is useful for assessing the appropriateness of computed or otherwise acquired optical properties. To validate an object appearance model in a more common lighting environment, we render the appearance of the obtained digital twin and assess the photorealism of our renderings through pixel-by-pixel comparison with photographs of the physical object.

通过验证计算出的光学特性来数字化半透明物体的外观。
物体的光学特性往往是零散的,不足以对物体进行逼真的渲染。我们提出了一种将半透明物体数字化的程序,其中包含了足够的信息,可用于预测渲染物体的外观。根据物体的材料描述,我们计算出光学特性,并根据模拟与双向散射-表面反射分布函数(BSSRDF)分光光度测量结果的比较,验证或调整该物体外观模型。为便于进行此类比较,我们提供了一种高效的模拟工具,可计算特定光视配置的双向散射-表面反射分布函数。即使只有少数几种配置,BSSRDF 测量中的局部照明也可用于评估计算或以其他方式获取的光学特性是否合适。为了在更常见的照明环境中验证物体外观模型,我们对获得的数字孪生体进行外观渲染,并通过与实物照片的逐像素对比来评估渲染效果的逼真度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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