Kylie S. Flynn, Linlin Li, Chun-Wei Huang, Ruchita Patel, Kim Luttgen, Shuangting Yang, Eunice Chow
{"title":"Leveraging technology to address social-emotional learning during the pandemic: Findings from an efficacy trial","authors":"Kylie S. Flynn, Linlin Li, Chun-Wei Huang, Ruchita Patel, Kim Luttgen, Shuangting Yang, Eunice Chow","doi":"10.1016/j.sel.2024.100045","DOIUrl":null,"url":null,"abstract":"<div><p>We used a cluster-randomized controlled trial to examine the impacts of a technology- and game-based social-emotional program, the <em>Adventures Aboard the S.S. GRIN (Adventures)</em>, on students’ social skills development. Eighty-eight third-grade classrooms (N = 1645 third-grade students) across four California public school districts were randomized to treatment or control. Analysis of student demographic data indicated that 49 % were male, 51 % were female, approximately one-third were Latinx, and about 50 % qualified for free and reduced lunch. Two-level hierarchical linear model analysis results indicated that <em>Adventures</em> had significant and meaningful impacts on students’ social-emotional learning (SEL) skills. The findings of <em>Adventures</em> shine new lights on a growing effort to support all students, including those identified by their teachers as having social-emotional challenges. It also expands our knowledge about the potential role of technology in addressing SEL competencies.</p></div>","PeriodicalId":101165,"journal":{"name":"Social and Emotional Learning: Research, Practice, and Policy","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2024-06-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2773233924000196/pdfft?md5=702e6c359ef75361b9febd5676e0bea6&pid=1-s2.0-S2773233924000196-main.pdf","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Social and Emotional Learning: Research, Practice, and Policy","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2773233924000196","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
We used a cluster-randomized controlled trial to examine the impacts of a technology- and game-based social-emotional program, the Adventures Aboard the S.S. GRIN (Adventures), on students’ social skills development. Eighty-eight third-grade classrooms (N = 1645 third-grade students) across four California public school districts were randomized to treatment or control. Analysis of student demographic data indicated that 49 % were male, 51 % were female, approximately one-third were Latinx, and about 50 % qualified for free and reduced lunch. Two-level hierarchical linear model analysis results indicated that Adventures had significant and meaningful impacts on students’ social-emotional learning (SEL) skills. The findings of Adventures shine new lights on a growing effort to support all students, including those identified by their teachers as having social-emotional challenges. It also expands our knowledge about the potential role of technology in addressing SEL competencies.