Crafting a Pogo Stick in Minecraft with Heuristic Search (Extended Abstract)

Yarin Benyamin, Argaman Mordoch, Shahaf S. Shperberg, W. Piotrowski, Roni Stern
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Abstract

Minecraft is a widely popular video game renowned for its intricate environment. The game's open-ended design allows the creation of unique tasks and challenges for the agents, providing a broad spectrum for researchers to experiment with different AI techniques and applications. Indeed, various Minecraft tasks have been posed as an AI challenge. Most AI research on Minecraft focused on either applying Reinforcement Learning (RL) to solve the problem, learning an action model for planning, or modeling the problem for a domain-independent planner. In this work, we focus on the combinatorial search aspect of solving the Craft Wooden Pogo task within the Polycraft World AI Lab (PAL) Minecraft environment. PAL is an interface to Minecraft that provides an API for AI agents to interact with Minecraft's environment and send commands to the main character. PAL supports symbolic observations of the current state, making it ideal for planning algorithms, which require a symbolic model of the environment for problem-solving. Other Minecraft research frameworks such as MineRL, provide a visual, pixel-based representation of the game.
用启发式搜索在 Minecraft 中制作 Pogo Stick(扩展摘要)
Minecraft 是一款广受欢迎的视频游戏,以其错综复杂的环境而闻名。游戏的开放式设计允许为代理创建独特的任务和挑战,为研究人员试验不同的人工智能技术和应用提供了广阔的空间。事实上,Minecraft 中的各种任务已被作为人工智能的挑战。大多数关于 Minecraft 的人工智能研究都集中在应用强化学习(RL)来解决问题、学习规划行动模型或为独立于领域的规划器建模。在这项工作中,我们重点关注在 Polycraft World AI Lab (PAL) Minecraft 环境中解决 Craft Wooden Pogo 任务的组合搜索方面。PAL 是 Minecraft 的一个接口,为人工智能代理与 Minecraft 环境交互并向主角发送指令提供了 API。PAL 支持对当前状态的符号观察,因此非常适合需要环境符号模型来解决问题的规划算法。其他 Minecraft 研究框架(如 MineRL)提供了基于像素的可视化游戏表示。
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