Using Educational Games in Teaching English, A Foreign Language

Nguyen Thanh Nam, Nguyen Van Duc, Bui Ngoc Bon
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Abstract

The objective of learning and acquiring languages via peers and social interaction is greatly aided by the use of educational games in English language teaching and learning. Prior research has shown the value of games as a fundamental teaching method in language instruction. Playing is good for individuals of all ages, even though it is crucial for a child's growth. Gardner's hypothesis of multiple intelligences is closely linked to the use of games in language instruction. Including games in the classroom may make learning more enjoyable and joyful, reduce stress, and help students form connections with one another and the outside world. Learning may be enhanced by the use of games, whether they are played online or in person. This study aims to clarify some fundamental components, as well as their characteristics, trends, and circumstances, that instructional games have to include. Lastly, this study provides an explanation of a few instructional game examples that educators might use in the classroom.
在英语(外语)教学中使用教育游戏
在英语教学中使用教育游戏可以极大地促进通过同伴和社会互动学习和掌握语言的目标。先前的研究表明,游戏作为一种基本的教学方法,在语言教学中具有重要价值。游戏对所有年龄段的人都有好处,尽管它对儿童的成长至关重要。加德纳的多元智能假设与在语言教学中使用游戏密切相关。在课堂上加入游戏可以让学习变得更加愉快和欢乐,减轻压力,并帮助学生与彼此和外部世界建立联系。无论是在线游戏还是真人游戏,都可以通过使用游戏来提高学习效果。本研究旨在阐明教学游戏必须包含的一些基本要素及其特点、趋势和情况。最后,本研究对教育工作者可能在课堂上使用的一些教学游戏实例进行了说明。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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