Rome: The Game. Creating an online course as an interactive adventure game

IF 0.2 N/A CLASSICS
Claudia Moser, Christian Thomas
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引用次数: 0

Abstract

In this article, we focus on the development of Rome: The Game – a large, lower-division online course crossed-listed in the History of Art and Architecture Department and Writing Program at the University of California, Santa Barbara – that features a choose-your-own-adventure-style interactive narrative. We explore the design principles underpinning the development of this type of gamified course, the mechanics of the course itself, student experiences, and learning outcomes. Citing relevant research in several fields – such as game studies, educational psychology, and communication studies – we argue that creating an online course in the style of an interactive, narrative-driven digital game presents a model for engaging and effective active learning in an online environment – one that goes beyond conventional virtual learning to offer an innovative, active, and deeply immersive model for online teaching.

罗马:罗马:游戏将在线课程制作成互动冒险游戏
在本文中,我们将重点介绍《罗马》的发展历程:罗马:游戏》是加州大学圣巴巴拉分校艺术与建筑历史系和写作课程交叉列出的一门大型低年级在线课程,其特点是自选冒险式的互动叙事。我们探讨了开发这种游戏化课程的设计原则、课程本身的机制、学生体验和学习成果。我们引用了多个领域的相关研究--如游戏研究、教育心理学和传播学研究--认为,以互动、叙事驱动的数字游戏风格创建在线课程,为在线环境中的参与式有效主动学习提供了一种模式--这种模式超越了传统的虚拟学习,为在线教学提供了一种创新、主动和深度沉浸式的模式。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
0.30
自引率
0.00%
发文量
59
审稿时长
24 weeks
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