Game-based augmented reality learning of Sarawak history in enhancing cultural heritage preservation

Q2 Mathematics
Clive Lai Yi Cheng, Goh Eg Su, J. Ahmad, Tole Sutikno
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引用次数: 0

Abstract

The augmented reality (AR) technology had been proliferating for years. However, the implementation of AR technology still has room to be explored, especially in the form of cultural heritage preservation. The aim of this study is to enhance AR technology in game-based cultural heritage and history preservation in Sarawak, as well as supplement the gamified experiences in learning James Brooke’s history. Three research objectives are proposed: to design an AR game prototype for the history of James Brooke; to develop an AR game prototype with a collaborative learning element; and to evaluate an AR game prototype for enhancing cultural heritage preservation. This study proposes a game-based prototype that contains AR markers to assign each with different game features. Furthermore, collaborative learning theory is enhanced through AR experiences with multiplayer support. The game-based prototype is evaluated by a group of participants through prototype measuring and testing. The participants feel mediocre about the challenge and knowledge factors of the prototype. Overall, this study highlights the enhancement of cultural heritage preservation through AR game-based experiences intensively learned from James Brooke’s history in Sarawak. These implementations have an apparent promising contribution to make in protecting the available cultural heritage in Sarawak and extensively to the country’s cultural heritage preservation.
基于游戏的增强现实技术学习沙捞越历史,加强文化遗产保护
多年来,增强现实(AR)技术一直在蓬勃发展。然而,AR 技术的应用仍有探索空间,尤其是在文化遗产保护方面。本研究的目的是加强 AR 技术在沙捞越州以游戏为基础的文化遗产和历史保护中的应用,并补充学习詹姆斯-布鲁克历史的游戏化体验。本研究提出了三个研究目标:为詹姆斯-布鲁克的历史设计一个 AR 游戏原型;开发一个具有协作学习元素的 AR 游戏原型;以及评估一个用于加强文化遗产保护的 AR 游戏原型。本研究提出了一个基于游戏的原型,其中包含 AR 标记,每个标记都具有不同的游戏功能。此外,还通过支持多人游戏的 AR 体验增强了协作学习理论。一组参与者通过原型测量和测试对基于游戏的原型进行了评估。参与者对原型的挑战性和知识因素感觉一般。总之,本研究强调了通过从沙捞越詹姆斯-布鲁克的历史中深入学习的基于 AR 的游戏体验来加强文化遗产保护。这些实施方案在保护沙捞越现有文化遗产和广泛促进国家文化遗产保护方面做出了明显的贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
2.90
自引率
0.00%
发文量
782
期刊介绍: The aim of Indonesian Journal of Electrical Engineering and Computer Science (formerly TELKOMNIKA Indonesian Journal of Electrical Engineering) is to publish high-quality articles dedicated to all aspects of the latest outstanding developments in the field of electrical engineering. Its scope encompasses the applications of Telecommunication and Information Technology, Applied Computing and Computer, Instrumentation and Control, Electrical (Power), Electronics Engineering and Informatics which covers, but not limited to, the following scope: Signal Processing[...] Electronics[...] Electrical[...] Telecommunication[...] Instrumentation & Control[...] Computing and Informatics[...]
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