Minimizing State Exploration While Searching Graphs with Unknown Obstacles

Daniel Koyfman, Shahaf S. Shperberg, Dor Atzmon, Ariel Felner
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Abstract

We address the challenge of finding a shortest path in a graph with unknown obstacles where the exploration cost to detect whether a state is free or blocked is very high (e.g., due to sensor activation for obstacle detection). The main objective is to solve the problem while minimizing the number of explorations. To achieve this, we propose MXA∗, a novel heuristic search algorithm based on A∗. The key innovation in MXA∗ lies in modifying the heuristic calculation to avoid obstacles that have already been revealed. Furthermore, this paper makes a noteworthy contribution by introducing the concept of a dynamic heuristic. In contrast to the conventional static heuristic, a dynamic heuristic leverages information that emerges during the search process and adapts its estimations accordingly. By employing a dynamic heuristic, we suggest enhancements to MXA∗ based on real-time information obtained from both the open and closed lists. We demonstrate empirically that MXA∗ finds the shortest path while significantly reducing the number of explored states compared to traditional A∗. The code is available at https: //github.com/bernuly1/MXA-Star.
在搜索具有未知障碍的图时尽量减少状态探索
我们要解决的难题是,如何在具有未知障碍物的图中找到一条最短路径,而在这种情况下,检测一个状态是空闲还是受阻的探索成本非常高(例如,由于传感器激活进行障碍物检测)。主要目标是在解决问题的同时尽量减少探索次数。为此,我们提出了基于 A∗ 的新型启发式搜索算法 MXA∗。MXA∗ 的关键创新在于修改启发式计算,以避开已经暴露的障碍物。此外,本文通过引入动态启发式的概念做出了值得注意的贡献。与传统的静态启发式不同,动态启发式利用搜索过程中出现的信息,并相应地调整其估计值。通过采用动态启发式,我们根据从开放和关闭列表中获得的实时信息,对 MXA∗ 提出了改进建议。我们通过经验证明,与传统的 A∗ 相比,MXA∗ 能找到最短路径,同时显著减少探索状态的数量。代码见 https://github.com/bernuly1/MXA-Star。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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