From subculture to mainstream: Nostalgia, criticism and negotiation in a fan community

IF 2.4 2区 文学 Q1 COMMUNICATION
Leticia-Tian Zhang
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Abstract

Extensive research has been conducted on social media and fandom, particularly on how digital platforms facilitate community formation and cultural production among fans. However, there remains a gap in understanding how these communities react to and interpret changes such as commercialization or mainstreaming of their platforms. This study addresses this gap by focusing on Bilibili’s danmu culture, a vibrant fan community that is transitioning from a subculture to a mainstream entity. The platform culture lies in danmu, a commentary system that allows for video-superimposed moving texts on the screen. Existing research on danmu mainly focuses on the mediated playful and creative audience participation. However, little is understood about the perception and critical evaluation of danmu commenting within its participatory community. This study investigates the vernacular criticism of danmu amongst users on Bilibili by analyzing user discussions around a remix video called ‘This is danmu culture!’. Findings reveal three overarching themes: nostalgia for past danmu creations, criticism of present danmu practices, and negotiation of danmu culture. Central to these themes is the commenters’ identification as part of an elite fan community that is gradually fading. Bilibili, once a sanctuary for anime, comic, and game enthusiasts, now finds itself caught in the tension between subculture and mainstream audiences, resulting in increasing polarization.
从亚文化到主流文化:粉丝社区中的怀旧、批评和协商
关于社交媒体和粉丝,特别是关于数字平台如何促进粉丝群体的形成和文化生产,已经开展了广泛的研究。然而,在了解这些社区如何应对和解释其平台的商业化或主流化等变化方面仍存在差距。本研究通过关注 Bilibili 的 danmu 文化来填补这一空白,danmu 是一个充满活力的粉丝社区,正在从亚文化向主流实体过渡。平台文化在于 danmu,这是一种可以在屏幕上叠加视频动态文本的评论系统。现有的关于 danmu 的研究主要集中在以游戏为媒介的创造性观众参与方面。然而,人们对其参与社区内对旦木解说的看法和批判性评价却知之甚少。本研究通过分析用户围绕一个名为 "这就是端木文化!"的混音视频的讨论,调查了 Bilibili 上用户对端木的方言批评。研究结果揭示了三大主题:怀念过去的 danmu 创作、批评现在的 danmu 实践以及协商 danmu 文化。这些主题的核心是评论者对逐渐消失的精英粉丝群体的认同。Bilibili 曾经是动漫、漫画和游戏爱好者的避难所,如今却陷入了亚文化与主流受众之间的矛盾之中,导致两极分化日益严重。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
5.80
自引率
7.10%
发文量
98
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