Qin Wan, Junjun Chen, Cuiting Yu, Meili Lu, Danping Liu
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引用次数: 0
Abstract
With the rising popularity of live streaming e-commerce, live streaming rooms and merchants are keen to explore and understand successful cooperative models. Some merchants require live streaming rooms to guarantee a minimum sales threshold in order to ensure their earnings. Based on certain variables, live streaming rooms can opt to utilize a "guaranteed sales" marketing strategy or a "breakthrough sales" marketing strategy. This study focuses on the live streaming e-commerce supply chain and considers factors such as streamers’ social influence and the live streaming room’s slotting allowance. We have developed a Stackelberg game model and designated the live streaming room (LSR) as the leader with partner merchants as followers. Optimal marketing effort level decisions and optimal discount rate decisions are studied under both the "guaranteed sales" and the "breakthrough sales" marketing strategies. We then consider whether variations in the slotting allowance charged by the LSR to the merchant have an impact. Our results indicate that the LSR’s optimal marketing strategy is mainly determined by the streamers’ social influence. When the streamers’ social influence is low, the LSR benefits more from the "guaranteed sales" marketing strategy; when it is high, the room benefits more from the "breakthrough sales" marketing strategy. For merchants, if there is no difference in the slotting allowance, then the merchant always makes more profit using the “breakthrough sales” strategy. If there is variation in the slotting allowance, the merchant's profit under the two strategies is uncertain. The greater the difference between the two marketing strategies, the greater the probability of choosing the "breakthrough sales" strategy. The research conclusions of this paper provide references for the strategy selection of live streaming e-commerce supply chain members and contribute to the further development of live streaming e-commerce.
期刊介绍:
The Internet and the World Wide Web have brought a fundamental change in the way that individuals access data, information and services. Individuals have access to vast amounts of data, to experts and services that are not limited in time or space. This has forced business to change the way in which they conduct their commercial transactions with their end customers and with other businesses, resulting in the development of a global market through the Internet. The emergence of the Internet and electronic commerce raises many new research issues. The Electronic Commerce Research journal will serve as a forum for stimulating and disseminating research into all facets of electronic commerce - from research into core enabling technologies to work on assessing and understanding the implications of these technologies on societies, economies, businesses and individuals. The journal concentrates on theoretical as well as empirical research that leads to better understanding of electronic commerce and its implications. Topics covered by the journal include, but are not restricted to the following subjects as they relate to the Internet and electronic commerce: Dissemination of services through the Internet;Intelligent agents technologies and their impact;The global impact of electronic commerce;The economics of electronic commerce;Fraud reduction on the Internet;Mobile electronic commerce;Virtual electronic commerce systems;Application of computer and communication technologies to electronic commerce;Electronic market mechanisms and their impact;Auctioning over the Internet;Business models of Internet based companies;Service creation and provisioning;The job market created by the Internet and electronic commerce;Security, privacy, authorization and authentication of users and transactions on the Internet;Electronic data interc hange over the Internet;Electronic payment systems and electronic funds transfer;The impact of electronic commerce on organizational structures and processes;Supply chain management through the Internet;Marketing on the Internet;User adaptive advertisement;Standards in electronic commerce and their analysis;Metrics, measurement and prediction of user activity;On-line stock markets and financial trading;User devices for accessing the Internet and conducting electronic transactions;Efficient search techniques and engines on the WWW;Web based languages (e.g., HTML, XML, VRML, Java);Multimedia storage and distribution;Internet;Collaborative learning, gaming and work;Presentation page design techniques and tools;Virtual reality on the net and 3D visualization;Browsers and user interfaces;Web site management techniques and tools;Managing middleware to support electronic commerce;Web based education, and training;Electronic journals and publishing on the Internet;Legal issues, taxation and property rights;Modeling and design of networks to support Internet applications;Modeling, design and sizing of web site servers;Reliability of intensive on-line applications;Pervasive devices and pervasive computing in electronic commerce;Workflow for electronic commerce applications;Coordination technologies for electronic commerce;Personalization and mass customization technologies;Marketing and customer relationship management in electronic commerce;Service creation and provisioning. Audience: Academics and professionals involved in electronic commerce research and the application and use of the Internet. Managers, consultants, decision-makers and developers who value the use of electronic com merce research results. Special Issues: Electronic Commerce Research publishes from time to time a special issue of the devoted to a single subject area. If interested in serving as a guest editor for a special issue, please contact the Editor-in-Chief J. Christopher Westland at westland@uic.edu with a proposal for the special issue. Officially cited as: Electron Commer Res