Contextualized and Personalized Math Word Problem Generation in Authentic Contexts Using Generative Pre-trained Transformer and Its Influences on Geometry Learning
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引用次数: 0
Abstract
Recently, automatic question generation (AQG) has been researched extensively for educational purposes. Existing approaches generally lack relevant information on the authentic context and problem diversity with various difficulty levels, so we proposed a new AQG system for generating contextualized and personalized mathematic word problems (MWP) in authentic contexts using the Generative Pre-trained Transformers (GPT). Our proposed system comprises (1) authentic contextual information acquisition through image recognition by TensorFlow and augmented reality (AR) measurement by AR Core, (2) a personalized mechanism based on instructional prompts to generate three different difficulty levels for learners’ different needs, and (3) MWP generation through GPT with authentic contextual information and personalized needs. We conducted a quasi-experiment with the participation of 52 students to evaluate the effectiveness of the proposed system on geometry learning performance. Further, the learning behaviors were analyzed in the aspects of authentic context, mathematics, and reflective behavior. The findings showed better results in geometry learning performances from students who learned with contextualized and personalized MWPs than those who were taught without contextualization and personalization on MWPs. Moreover, it was found that student’s ability to comprehend the practical situation or scenario presented in a problem (problem context understanding) and students’ ability to recognize relevant information from the problem context (identifying contextual information) significantly improved their learning performance. Moreover, students’ ability to apply math concepts and solve medium-level MWP also contributes to the improvement of learning performance. Meanwhile, learners showed positive perceptions toward the proposed system in facilitating geometry learning. Therefore, it is useful to promote an authentic context setting for mathematical problem-solving.
期刊介绍:
The goal of this Journal is to provide an international scholarly publication forum for peer-reviewed interdisciplinary research into the applications, effects, and implications of computer-based education. The Journal features articles useful for practitioners and theorists alike. The terms "education" and "computing" are viewed broadly. “Education” refers to the use of computer-based technologies at all levels of the formal education system, business and industry, home-schooling, lifelong learning, and unintentional learning environments. “Computing” refers to all forms of computer applications and innovations - both hardware and software. For example, this could range from mobile and ubiquitous computing to immersive 3D simulations and games to computing-enhanced virtual learning environments.