S-LASSIE: Structure and smoothness enhanced learning from sparse image ensemble for 3D articulated shape reconstruction

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Jingze Feng, Chong He, Guorui Wang, Meili Wang
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引用次数: 0

Abstract

In computer vision, the task of 3D reconstruction from monocular sparse images poses significant challenges, particularly in the field of animal modelling. The diverse morphology of animals, their varied postures, and the variable conditions of image acquisition significantly complicate the task of accurately reconstructing their 3D shape and pose from a monocular image. To address these complexities, we propose S-LASSIE, a novel technique for 3D reconstruction of quadrupeds from monocular sparse images. It requires only 10–30 images of similar breeds for training. To effectively mitigate depth ambiguities inherent in monocular reconstructions, S-LASSIE employs a multi-angle projection loss function. In addition, our approach, which involves fusion and smoothing of bone structures, resolves issues related to disjointed topological structures and uneven connections at junctions, resulting in 3D models with comprehensive topologies and improved visual fidelity. Our extensive experiments on the Pascal-Part and LASSIE datasets demonstrate significant improvements in keypoint transfer, overall 2D IOU and visual quality, with an average keypoint transfer and overall 2D IOU of 59.6% and 86.3%, respectively, which are superior to existing techniques in the field.

S-LASSIE:从稀疏图像集合中进行结构和平滑度增强学习,用于三维关节形状重建
在计算机视觉领域,从单目稀疏图像中重建三维图像是一项重大挑战,尤其是在动物建模领域。动物的形态各异、姿态各异,而且图像采集的条件也各不相同,这使得从单目图像中准确重建动物三维形状和姿态的任务变得非常复杂。为了解决这些复杂问题,我们提出了 S-LASSIE,一种从单眼稀疏图像重建四足动物三维的新技术。它只需要 10-30 张相似品种的图像进行训练。为了有效缓解单目重建中固有的深度模糊性,S-LASSIE 采用了多角度投影损失函数。此外,我们的方法涉及骨骼结构的融合和平滑,解决了拓扑结构不连贯和连接处连接不均匀的问题,从而生成具有全面拓扑结构和更高视觉逼真度的三维模型。我们在 Pascal-Part 和 LASSIE 数据集上进行的大量实验表明,关键点转移、整体二维 IOU 和视觉质量都有显著改善,平均关键点转移率和整体二维 IOU 分别为 59.6% 和 86.3%,优于该领域的现有技术。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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