{"title":"Two-particle debris flow simulation based on SPH","authors":"Jiaxiu Zhang, Meng Yang, Xiaomin Li, Qun'ou Jiang, Heng Zhang, Weiliang Meng","doi":"10.1002/cav.2261","DOIUrl":null,"url":null,"abstract":"<p>Debris flow is a highly destructive natural disaster, necessitating accurate simulation and prediction. Existing simulation methods tend to be overly simplified, neglecting the three-dimensional complexity and multiphase fluid interactions, and they also lack comprehensive consideration of soil conditions. We propose a novel two-particle debris flow simulation method based on smoothed particle hydrodynamics (SPH) for enhanced accuracy. Our method employs a sophisticated two-particle model coupling debris flow dynamics with SPH to simulate fluid-solid interaction effectively, which considers various soil factors, dividing terrain into variable and fixed areas, incorporating soil impact factors for realistic simulation. By dynamically updating positions and reconstructing surfaces, and employing GPU and hash lookup acceleration methods, we achieve accurate simulation with significantly efficiency. Experimental results validate the effectiveness of our method across different conditions, making it valuable for debris flow risk assessment in natural disaster management.</p>","PeriodicalId":50645,"journal":{"name":"Computer Animation and Virtual Worlds","volume":"35 3","pages":""},"PeriodicalIF":0.9000,"publicationDate":"2024-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Animation and Virtual Worlds","FirstCategoryId":"94","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/cav.2261","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
Debris flow is a highly destructive natural disaster, necessitating accurate simulation and prediction. Existing simulation methods tend to be overly simplified, neglecting the three-dimensional complexity and multiphase fluid interactions, and they also lack comprehensive consideration of soil conditions. We propose a novel two-particle debris flow simulation method based on smoothed particle hydrodynamics (SPH) for enhanced accuracy. Our method employs a sophisticated two-particle model coupling debris flow dynamics with SPH to simulate fluid-solid interaction effectively, which considers various soil factors, dividing terrain into variable and fixed areas, incorporating soil impact factors for realistic simulation. By dynamically updating positions and reconstructing surfaces, and employing GPU and hash lookup acceleration methods, we achieve accurate simulation with significantly efficiency. Experimental results validate the effectiveness of our method across different conditions, making it valuable for debris flow risk assessment in natural disaster management.
期刊介绍:
With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.