Vexing vexillological logic

IF 0.6 4区 经济学 Q4 ECONOMICS
Kyle Burke, Craig Tennenhouse
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引用次数: 0

Abstract

We define a new impartial combinatorial game, FLAG COLORING, based on flood filling, and find some values and outcome classes for some game positions. We then generalize FLAG COLORING to a graph game, re-imagining the game on two colors as an edge-reduction game on graphs, and find values for many positions represented as graph families on two colors. We demonstrate that the generalized game is PSPACE-complete for two or more colors via a reduction from AVOID TRUE. Finally, remaining open problems are discussed.

Abstract Image

令人烦恼的逻辑学
我们定义了一种新的基于洪水填充的公正组合博弈--FLAG COLORING,并为一些博弈位置找到了一些值和结果类别。然后,我们将 FLAG COLORING 广义为图博弈,将双色图博弈重新想象为图上的边还原博弈,并为许多位置找到了双色图族的值。我们证明,对于两种或更多种颜色,通过从 "避免真实"(AVOID TRUE)的还原,广义游戏是 PSPACE 完备的。最后,我们还讨论了剩余的未决问题。
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来源期刊
International Journal of Game Theory
International Journal of Game Theory 数学-数学跨学科应用
CiteScore
1.30
自引率
0.00%
发文量
9
审稿时长
1 months
期刊介绍: International Journal of Game Theory is devoted to game theory and its applications. It publishes original research making significant contributions from a methodological, conceptual or mathematical point of view. Survey articles may also be considered if especially useful for the field.
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