Integration of Physical Reality Objects with Their 3D Models Visualized in Virtual Environment Systems

Q4 Computer Science
A.V. Maltsev
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引用次数: 0

Abstract

The paper describes methods and approaches for integrating, from the user's point of view, three-dimensional virtual models visible to them in a virtual reality headset, and their physical prototypes. This allows for the addition of some important elements of physical reality to the virtual environment, such as tactile and muscle-motor sensations. Developed solutions are based on the use of wireless HTC Vive trackers, which determine their position and orientation in space and have the ability to be attached to various objects in the real world. An original approach to building a tracking system from several controllers of such type with one anchor element selection is proposed, as well as new methods for real-time integration of physical reality objects with their virtual models by means of functional control schemes with blocks for the Vive trackers. Software modules were created based on developed methods and approaches. Approbation of them was carried out in virtual environment system VirSim and showed adequacy and effectiveness of proposed solutions when using in virtual environment systems and training complexes.
将物理现实物体与虚拟环境系统中可视化的三维模型相结合
本文介绍了从用户的角度将虚拟现实头盔中可见的三维虚拟模型与其物理原型整合在一起的方法和途径。这样就可以在虚拟环境中增加一些重要的物理现实元素,如触觉和肌肉运动感觉。所开发的解决方案基于无线 HTC Vive 跟踪器的使用,该跟踪器可确定其在空间中的位置和方向,并能够连接到现实世界中的各种物体上。本文提出了一种新颖的方法,即通过选择一个锚元素,从多个此类控制器中构建一个跟踪系统,并通过 Vive 跟踪器的功能块控制方案,提出了将物理现实物体与其虚拟模型实时集成的新方法。根据开发的方法和途径创建了软件模块。在虚拟环境系统 VirSim 中对这些模块进行了验证,结果表明,在虚拟环境系统和培训综合设施中使用所提出的解决方案是适当和有效的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Scientific Visualization
Scientific Visualization Computer Science-Computer Vision and Pattern Recognition
CiteScore
1.30
自引率
0.00%
发文量
20
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