User-centric avatar design: A cognitive walkthrough approach for metaverse in virtual education

{"title":"User-centric avatar design: A cognitive walkthrough approach for metaverse in virtual education","authors":"","doi":"10.1016/j.dsm.2024.05.001","DOIUrl":null,"url":null,"abstract":"<div><div>Metaverse, once a concept confined to science fiction, has emerged as a transformative reality during the digital era. As this immersive virtual world gains prominence, the role of avatars and the digital representations of users in shaping educational experiences within a metaverse becomes increasingly crucial. This study examined the design of avatars and their effectiveness in virtual education. Using the cognitive walkthrough (CW) method, a well-established user-centric assessment approach, this study examined how users engage in avatar design in virtual educational settings, highlighting their cognitive processes. Through the CW approach, this study identified usability issues and learning challenges, providing valuable insights into the user experience. The investigation focuses on the VRoid platform for avatar design, selected for its user-friendly interface and robust customization features. Participants (n ​= ​12; six men and six women) from diverse educational backgrounds were carefully selected to offer a comprehensive range of perspectives. They performed avatar design tasks that closely mirrored the learning environment of the metaverse, followed by in-depth post-exercise interviews. The findings of this study highlight the essential role of avatar design in enhancing user engagement and improving the learning outcomes of virtual education. Furthermore, we provide practical recommendations for educators and designers to effectively leverage avatar innovation. In a continuously evolving era of metaverse, this research contributes significantly to the ongoing discourse on user-centered design in educational settings, thereby influencing the future trajectory of virtual education.</div></div>","PeriodicalId":100353,"journal":{"name":"Data Science and Management","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2024-05-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Data Science and Management","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2666764924000304","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Metaverse, once a concept confined to science fiction, has emerged as a transformative reality during the digital era. As this immersive virtual world gains prominence, the role of avatars and the digital representations of users in shaping educational experiences within a metaverse becomes increasingly crucial. This study examined the design of avatars and their effectiveness in virtual education. Using the cognitive walkthrough (CW) method, a well-established user-centric assessment approach, this study examined how users engage in avatar design in virtual educational settings, highlighting their cognitive processes. Through the CW approach, this study identified usability issues and learning challenges, providing valuable insights into the user experience. The investigation focuses on the VRoid platform for avatar design, selected for its user-friendly interface and robust customization features. Participants (n ​= ​12; six men and six women) from diverse educational backgrounds were carefully selected to offer a comprehensive range of perspectives. They performed avatar design tasks that closely mirrored the learning environment of the metaverse, followed by in-depth post-exercise interviews. The findings of this study highlight the essential role of avatar design in enhancing user engagement and improving the learning outcomes of virtual education. Furthermore, we provide practical recommendations for educators and designers to effectively leverage avatar innovation. In a continuously evolving era of metaverse, this research contributes significantly to the ongoing discourse on user-centered design in educational settings, thereby influencing the future trajectory of virtual education.
以用户为中心的头像设计:虚拟教育中的元宇宙认知演练方法
元宇宙(Metaverse)曾经是科幻小说中的一个概念,但在数字时代已成为一种变革性的现实。随着这种身临其境的虚拟世界日益突出,化身和用户的数字代表在塑造元宇宙中的教育体验方面的作用变得越来越重要。本研究考察了虚拟化身的设计及其在虚拟教育中的有效性。认知演练(CW)是一种行之有效的以用户为中心的评估方法,本研究采用认知演练(CW)方法,考察了用户如何在虚拟教育环境中参与化身设计,突出了他们的认知过程。通过 CW 方法,本研究发现了可用性问题和学习挑战,为用户体验提供了宝贵的见解。调查的重点是用于化身设计的 VRoid 平台,该平台因其友好的用户界面和强大的定制功能而被选中。我们精心挑选了来自不同教育背景的参与者(n = 12;六男六女),以提供全面的视角。他们完成了与元宇宙学习环境密切相关的化身设计任务,随后进行了深入的练习后访谈。本研究的结果强调了虚拟化身设计在提高用户参与度和改善虚拟教育学习效果方面的重要作用。此外,我们还为教育者和设计者提供了切实可行的建议,以有效利用虚拟化身创新。在不断发展的元宇宙时代,本研究为当前教育环境中以用户为中心的设计讨论做出了重要贡献,从而影响了虚拟教育的未来发展轨迹。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
CiteScore
7.50
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信