{"title":"Visualization of Solar Radiation Using Three-Dimensional Computer Graphics Technologies","authors":"F.A. Mager, A.V. Sokolova, O. I. Khristodulo","doi":"10.26583/sv.16.2.04","DOIUrl":null,"url":null,"abstract":"\n Currently, the prediction, calculation and rationing of solar radiation is a serious problem that has a wide impact on the spheres of human activity. Creating and maintaining a comfortable living environment, as well as solving the world's energy problems, are the fundamental criteria that determine its relevance. This article discusses the possibility of using three-dimensional graphics technologies to calculate insolation. The paper considers an algorithm for calculating the four main components of the visualization of global solar radiation: direct beam radiation, diffuse radiation, reflected beam radiation and reflected diffuse radiation. The freely distributed open source software Blender 3D is used as a tool for working with computer graphics. In the course of the study, calculations based on the principle of bidirectional path tracing, which is used in the visualization algorithms of the Cycles graphics engine, are presented. The use of the technology of transferring complex data to the raster image format allows you to create a separate texture map for each component of the simulated lighting. Based on the obtained texture maps, it is possible to calculate the global solar radiation for all created or imported 3D models in the three-dimensional space of Blender 3D.\n","PeriodicalId":38328,"journal":{"name":"Scientific Visualization","volume":"106 s413","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Scientific Visualization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.26583/sv.16.2.04","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Computer Science","Score":null,"Total":0}
引用次数: 0
Abstract
Currently, the prediction, calculation and rationing of solar radiation is a serious problem that has a wide impact on the spheres of human activity. Creating and maintaining a comfortable living environment, as well as solving the world's energy problems, are the fundamental criteria that determine its relevance. This article discusses the possibility of using three-dimensional graphics technologies to calculate insolation. The paper considers an algorithm for calculating the four main components of the visualization of global solar radiation: direct beam radiation, diffuse radiation, reflected beam radiation and reflected diffuse radiation. The freely distributed open source software Blender 3D is used as a tool for working with computer graphics. In the course of the study, calculations based on the principle of bidirectional path tracing, which is used in the visualization algorithms of the Cycles graphics engine, are presented. The use of the technology of transferring complex data to the raster image format allows you to create a separate texture map for each component of the simulated lighting. Based on the obtained texture maps, it is possible to calculate the global solar radiation for all created or imported 3D models in the three-dimensional space of Blender 3D.
目前,太阳辐射的预测、计算和配给是一个严重的问题,对人类活动领域有着广泛的影响。创造和维持舒适的生活环境以及解决世界能源问题是决定其相关性的基本标准。本文讨论了使用三维图形技术计算日照的可能性。本文考虑了计算全球太阳辐射可视化的四个主要组成部分:直接光束辐射、漫射辐射、反射光束辐射和反射漫射辐射的算法。免费发布的开放源码软件 Blender 3D 被用作计算机制图工具。在研究过程中,介绍了基于双向路径追踪原理的计算,该原理用于 Cycles 图形引擎的可视化算法。利用将复杂数据传输到光栅图像格式的技术,可以为模拟照明的每个组件创建单独的纹理贴图。根据获得的纹理贴图,可以在 Blender 3D 的三维空间中为所有创建或导入的 3D 模型计算全局太阳辐射。