Designer's log in planning the development of comics with socioscientific issues content: Case studies

Fadhlan Muchlas Abrori, Adi Nur Cahyono, Z. Lavicza
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Abstract

The development of learning media research evolves rapidly in design-based research (DBR). However, most of the research in this area concentrated on media implementation and media format. In this paper, we explain one side rarely discussed: the process of designing media pre-implementation. This research uses the designer’s log as core data that notes the essential things during the discussion between media designers and practitioners. This study depicts two case studies when researchers (as media designers) and teachers (as practitiones) were developing comics with socioscientific issues (SSI) content. This research employed a case studies approach, using the designer’s log in three meetings with teachers. The data analysis of the designer’s log focused on three criteria: analysis, comics-building, and teaching activities development. The main themes identified as results in this study were the student experience in comics, previous content related to SSI, comics form, SSI content in comics, and classroom activities. This study also presented designer log examples highlighting our discussion with teachers to explain teachers’ consideration in designing comics with SSI content. From this study, we offer recommendations, especially regarding DBR. Firstly, future researchers need to be aware not only of the final DBR product but also of the product design process; secondly, in preparing media (in this paper, comics), determining content needs to be considered together between designers and teachers from student conditions, culture, and school background. 
设计者在规划开发具有社会科学问题内容的漫画时的日志:案例研究
在以设计为基础的研究(DBR)中,学习媒体研究发展迅速。然而,该领域的大多数研究都集中在媒体实施和媒体形式上。在本文中,我们将解释很少被讨论的一个方面:媒体实施前的设计过程。本研究以设计者日志为核心数据,记录了媒体设计者与从业人员讨论过程中的重要事项。本研究描述了研究人员(作为媒体设计者)和教师(作为实践者)在开发具有社会科学问题(SSI)内容的漫画时的两个案例研究。本研究采用了个案研究的方法,使用了设计者在与教师的三次会面中的日志。对设计者日志的数据分析侧重于三个标准:分析、漫画创作和教学活动开发。本研究确定的主要成果主题包括:学生在漫画中的体验、以往与 SSI 相关的内容、漫画形式、漫画中的 SSI 内容以及课堂活动。本研究还提供了设计者日志实例,重点介绍了我们与教师的讨论情况,以解释教师在设计包含 SSI 内容的漫画时的考虑因素。通过本研究,我们提出了一些建议,特别是关于 DBR 的建议。首先,未来的研究人员不仅需要了解 DBR 的最终产品,还需要了解产品的设计过程;其次,在准备媒体(本文中为漫画)时,内容的确定需要设计师和教师从学生条件、文化和学校背景等方面共同考虑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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