Muhammad Al Aziiz, Fariz Herlando, Muhammad Jeral Palepa, Reva Qintara Rohmansa
{"title":"ANALISIS SENTIMEN APLIKASI MOBILE LEGENDS : BANG BANG MENGGUNAKAN LATENT DIRICHLET ALLOCATION","authors":"Muhammad Al Aziiz, Fariz Herlando, Muhammad Jeral Palepa, Reva Qintara Rohmansa","doi":"10.30587/e-link.v19i1.6942","DOIUrl":null,"url":null,"abstract":"E-sports or electronic sports, is a video game competition in which players make video games as an alternative to officially recognized sports that have various values in the fields of sport, economics, social, achievement, and knowledge. Mobile Legends : Bang Bang is a mobile video game that goes into the multiplayer online battle arena genre (MOBA). These opinions need to be taken into account as input in the evaluation to ensure that the Mobile Legends: Bang Bang app can make a good impact on its users. In this study, data from the Google Play Store was used to analyze user responses to applications by classifying them into positive and negative categories. Furthermore, the Latent Dirichlet Allocation (LDA) method is used to group user opinions and identify topics that are frequently discussed. The results of the analysis showed that the majority of users responded positively to the Mobile Legends : Bang Bang application (72,7%) compared to negative (27,3%). The most frequently appearing words also indicate that positive sentiment words are more dominant than negative sentiment words.","PeriodicalId":421293,"journal":{"name":"E-Link: Jurnal Teknik Elektro dan Informatika","volume":" 619","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-05-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"E-Link: Jurnal Teknik Elektro dan Informatika","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.30587/e-link.v19i1.6942","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
E-sports or electronic sports, is a video game competition in which players make video games as an alternative to officially recognized sports that have various values in the fields of sport, economics, social, achievement, and knowledge. Mobile Legends : Bang Bang is a mobile video game that goes into the multiplayer online battle arena genre (MOBA). These opinions need to be taken into account as input in the evaluation to ensure that the Mobile Legends: Bang Bang app can make a good impact on its users. In this study, data from the Google Play Store was used to analyze user responses to applications by classifying them into positive and negative categories. Furthermore, the Latent Dirichlet Allocation (LDA) method is used to group user opinions and identify topics that are frequently discussed. The results of the analysis showed that the majority of users responded positively to the Mobile Legends : Bang Bang application (72,7%) compared to negative (27,3%). The most frequently appearing words also indicate that positive sentiment words are more dominant than negative sentiment words.
电子竞技(E-sports)或电子体育(electronic sports)是一种电子游戏竞赛,玩家通过电子游戏替代官方认可的体育运动,在体育、经济、社会、成就和知识等领域具有各种价值。移动传奇:砰砰》是一款移动视频游戏,属于多人在线竞技游戏(MOBA)类型。在评估过程中需要考虑这些意见,以确保《Mobile Legends:砰砰》应用程序能够对用户产生良好的影响。本研究使用 Google Play 商店的数据分析用户对应用程序的反应,将其分为正面和负面两类。此外,还使用了潜在德里希特分配(LDA)方法对用户意见进行分组,并识别出经常讨论的话题。分析结果表明,大多数用户对《手机传奇:砰砰》应用软件的反应是积极的(72.7%),而消极的(27.3%)。出现频率最高的词语也表明,正面情绪词语比负面情绪词语更占优势。