Under the Vision of Situated Learning: Analysing the Influence of Educational Video Games on English Vocabulary Retention in Chinese Childrens Second Language Acquisition

Yilin Ma, Yu Zhang, Lexi Shou
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Abstract

This study will analyze the influence of educational video games on English vocabulary retention in Chinese childrens second language acquisition. This study base on the situated learning theory and the ABC reading which is both mobile and web-based is adopted as educational game in this research. This experiment takes the Chinese primary school students with an average age of 9-10 years old as experimental subjects, and set three groups of these Chinese students including the control group. By comparing the amounts of words they can remember at different times after learning, researchers can judge whether the educational video games have any influence on students' language learning. Through the experiment, We hypothesis that the video games will have a positive effect on childrens second language learning acquisition. On this basis, video games can be used as tools for language learning to provide more effective learning methods during the process of studying.
情景学习视野下的教育视频游戏教育视频游戏对中国儿童第二语言学习中英语词汇保持的影响分析
本研究将分析教育视频游戏对中国儿童第二语言学习中英语词汇保持的影响。本研究以情景学习理论为基础,采用手机和网络版 ABC 阅读作为教育游戏。本实验以平均年龄为 9-10 岁的中国小学生为实验对象,包括对照组在内共设三组。通过比较他们在学习后不同时间段所能记住的单词量,研究人员可以判断教育视频游戏对学生的语言学习是否有影响。通过实验,我们假设电子游戏对儿童的第二语言学习有积极影响。在此基础上,视频游戏可以作为语言学习的工具,在学习过程中提供更有效的学习方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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