The application of Cooperative Learning Model Type of Teams Games Tournament to Enhance students' learning results in Indonesian Language at Elementary School Students

Wilma Sil Wahyuli, Ayunis Ayunis, Rica Azwar
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Abstract

Learning Indonesian at State Elementary School 01 Ulak Karang Selatan, previously students were less active because the learning model used by the teacher was less creative, making students bored in learning. Therefore, this research applies the Teams Games Tournament Type Cooperative Learning Model. This research aims to see improvements in student learning outcomes. This research is useful for teachers and schools to improve Indonesian language learning outcomes. The type of research in this research is classroom action. Data collection techniques are: observation, tests and documentation. The results of the research show that the initial condition is that the students' pre-cycle Indonesian language learning results have an average score of 51 with a completion percentage of 11% in the poor category. In cycle I, students' Indonesian language learning results obtained an average score of 78 with a percentage of 74% in the sufficient category. In cycle II, students' Indonesian language learning results obtained an average score of 85 with a percentage of 89% in the very good category. Thus, it can be concluded that using the Cooperative Teams Games Tournament model can improve Indonesian language learning outcomes for class II students at State Elementary School 01 Ulak Karang Selatan
应用团队游戏比赛式合作学习模式提高小学生印尼语学习成绩
在 01 Ulak Karang Selatan 州立小学学习印尼语时,由于教师采用的学习模式缺乏创造性,学生的学习积极性不高,导致学生对学习产生厌烦情绪。因此,本研究采用了团队游戏比赛型合作学习模式。本研究旨在提高学生的学习成绩。本研究对教师和学校提高印尼语学习成果很有帮助。本研究的研究类型为课堂行动。数据收集技术包括:观察、测试和记录。研究结果表明,初始条件是学生在周期前的印尼语学习成绩平均为 51 分,完成率为 11%,属于较差类别。在第一周期,学生的印尼语学习成绩平均为 78 分,完成率为 74%,属于够用类。在周期 II 中,学生的印尼语学习成绩平均为 85 分,完成率为 89%,属于非常好的类别。因此,可以得出结论,使用合作团队游戏比赛模式可以提高 01 Ulak Karang Selatan 州立小学二年级学生的印尼语学习成绩。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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