Gamification Approaches to Immigrants Experiences and Issues

Diogo Martins, Carla Fernandes, Maria Joana Campos, Marta Campos Ferreira
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Abstract

Societies throughout today’s global village are increasingly aware of the social injustices that minorities face, and immigrants are no exception. Combined with the lack of adaptation resources and the prejudice of non-migrant residents, immigrants may feel powerless in foreign places as they try to find comfort and security in new and unfamiliar environments. It is increasingly urgent to address immigrant issues, considering the crucial role of enhancing diversity, combating prejudice, and raising awareness of minority experiences. This systematic literature review investigates the innovative use of gamification in exploring and addressing the experiences and issues immigrants face. The review follows the PRISMA statement guidelines and checklist. Scopus, CINAHL, and Medline databases were searched, resulting in 17 relevant articles that were carefully analyzed. This research highlights the diverse applications of gamification in studying immigrant experiences via role-playing, interactive storytelling, and empathy-building simulations. This work explores the potential of gamified interventions in addressing pressing issues immigrants face and assesses their effectiveness in fostering empathy and intercultural communication. It also identifies gaps in the existing information sciences literature and proposes directions for future research. In conclusion, this review sheds light on the emerging field of gamification in immigration studies and games studies in the information sciences, providing valuable insights for scholars, policymakers, and practitioners working with immigrant communities worldwide.
针对移民经历和问题的游戏化方法
当今地球村的各个社会越来越意识到少数群体所面临的社会不公,移民也不例外。再加上缺乏适应资源和非移民居民的偏见,移民在异国他乡试图寻找舒适和安全感时,可能会感到无能为力。考虑到加强多样性、消除偏见和提高对少数群体经历的认识的关键作用,解决移民问题变得日益紧迫。本系统性文献综述调查了游戏化在探索和解决移民所面临的经验和问题方面的创新应用。综述遵循了 PRISMA 声明指南和核对表。对 Scopus、CINAHL 和 Medline 数据库进行了检索,并对 17 篇相关文章进行了仔细分析。这项研究强调了游戏化在通过角色扮演、互动讲故事和建立移情模拟来研究移民经历方面的多种应用。这项工作探讨了游戏化干预措施在解决移民面临的紧迫问题方面的潜力,并评估了它们在促进移情和跨文化交流方面的有效性。它还指出了现有信息科学文献中的不足,并提出了未来研究的方向。总之,本综述揭示了移民研究和信息科学游戏研究中游戏化这一新兴领域,为学者、政策制定者和从事全球移民社区工作的从业人员提供了宝贵的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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