Digitalization of cultural industries: Evidence from the official Spider-Man movie TikTok account

Alicia Hernando Velasco, Mitsuko Matsumoto, Susana Dominguez-Santos, Pilar Lacasa
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Abstract

The digitalization of culture and creative industries has presented both challenges and opportunities. To effectively engage audiences and ensure their constant interest, these industries must continually adapt their circulation strategies. The objectives of this study are threefold: 1) analyze the strategies employed by the Marvel Cinematic Universe (MCU) to engage with the fan community; 2) examine the interplay between fiction and reality based on the relationships between characters and actors, as shown in social network posts; and 3) determine how the discourse in the film ‘Spider-Man: No Way Home’ is reconstructed on TikTok, leveraging its particular ‘affordances’ (Gibson, 1979). A mixed methodology approach was utilized, combining the use of Analisa.io software to provide a comprehensive view of the Spider-Man official account’s activities and user engagement with a detailed analysis of the thematic, multimodal, and discursive aspects of TikTok videos published by the account. The findings reveal that the MCU employs TikTok as a marketing tool for the new movie, utilizing three main strategies that align with the characteristics of transmedia storytelling and enhanced audience engagement: 1) strategic selection of publication moments for the growth of follower engagement; 2) extensive use of teasers; and 3) leveraging the presence of actors as a key element to facilitate fan identification.
文化产业的数字化:来自《蜘蛛侠》电影 TikTok 官方账号的证据
文化和创意产业的数字化既带来了挑战,也带来了机遇。为了有效地吸引受众并确保他们的持续兴趣,这些产业必须不断调整其传播策略。本研究的目标有三:1)分析漫威电影宇宙(MCU)与粉丝社区互动的策略;2)根据社交网络帖子中显示的角色和演员之间的关系,研究虚构与现实之间的相互作用;3)确定电影《蜘蛛侠:无路可逃》中的话语如何在 TikTok 上利用其特殊的 "可承受性"(Gibson,1979 年)进行重构。研究采用了一种混合方法论,结合使用 Analisa.io 软件来全面了解《蜘蛛侠》官方账户的活动和用户参与情况,并对该账户发布的 TikTok 视频的主题、多模态和话语方面进行了详细分析。研究结果表明,MCU 将 TikTok 作为新电影的营销工具,采用了符合跨媒体叙事特点和提高受众参与度的三大策略:1)战略性地选择发布时机以提高粉丝参与度;2)广泛使用预告片;3)利用演员的存在作为促进粉丝认同的关键因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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