Understanding Toxicity in Online Gaming: A Focus on Communication-Based Behaviours towards Female Players in Valorant

Anissa Maharani, Virienia Puspita, Raden Arny Aurora, Nico Wiranito
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Abstract

Online multiplayer video games have emerged as a significant social platform, especially during the Covid-19 pandemic, offering solace and community for many individuals, particularly young people. However, alongside the benefits, online gaming environments have also become breeding grounds for toxic behaviours, disproportionately affecting minority groups within the gaming community, such as women. This study explores toxic behaviours within the competitive gaming environment of Valorant, focusing on communication-based toxicity experienced by female players. Through participative observation and analysis of game recordings, the study identifies various forms of toxicity, including verbal abuse, gender-based harassment, and sexual innuendos. Findings reveal a reluctance among female players to use voice communication due to fear of harassment, perpetuating gender stereotypes and marginalising women within the gaming community. Moreover, the phenomenon of smurfing exacerbates issues within the community, contributing to heightened frustration and hostility, particularly towards minority players. Addressing toxic behaviours in online gaming requires a comprehensive approach involving game developers, community initiatives, and education efforts to promote inclusivity and respect. By fostering a culture of mutual respect, the gaming community can create a safer and more welcoming environment for all players.
了解网络游戏中的毒性:关注《Valorant》中女性玩家的交流行为
在线多人视频游戏已成为一个重要的社交平台,特别是在 Covid-19 大流行期间,为许多人,尤其是年轻人提供了慰藉和社区。然而,在带来益处的同时,网络游戏环境也成为有毒行为的滋生地,对游戏社区中的少数群体(如女性)造成了不成比例的影响。本研究探讨了《Valorant》竞技游戏环境中的有毒行为,重点关注女性玩家经历的基于交流的有毒行为。通过参与式观察和对游戏录音的分析,本研究确定了各种形式的毒性,包括辱骂、基于性别的骚扰和性暗示。研究结果表明,女性玩家因害怕骚扰而不愿使用语音交流,这使性别陈规定型观念得以延续,并使女性在游戏社区中被边缘化。此外,"蓝精灵 "现象加剧了社区内的问题,加剧了挫败感和敌意,尤其是对少数群体玩家的挫败感和敌意。要解决网络游戏中的有毒行为问题,需要游戏开发商、社区倡议和教育工作的全面参与,以促进包容性和尊重。通过培养相互尊重的文化,游戏社区可以为所有玩家创造一个更安全、更受欢迎的环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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