Machine Learning Decision System on the Empirical Analysis of the Actual Usage of Interactive Entertainment: A Perspective of Sustainable Innovative Technology

Rex Revian A. Guste, A. K. Ong
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Abstract

This study focused on the impact of Netflix’s interactive entertainment on Filipino consumers, seamlessly combining vantage points from consumer behavior and employing data analytics. This underlines the revolutionary aspect of interactive entertainment in the quickly expanding digital media ecosystem, particularly as Netflix pioneers fresh content distribution techniques. The main objective of this study was to find the factors impacting the real usage of Netflix’s interactive entertainment among Filipino viewers, filling a critical gap in the existing literature. The major goal of using advanced data analytics techniques in this study was to understand the subtle dynamics affecting customer behavior in this setting. Specifically, the random forest classifier with hard and soft classifiers was assessed. The random forest compared to LightGBM was also employed, alongside the different algorithms of the artificial neural network. Purposive sampling was used to obtain responses from 258 people who had experienced Netflix’s interactive entertainment, resulting in a comprehensive dataset. The findings emphasized the importance of hedonic motivation, underlining the requirement for highly engaging and rewarding interactive material. Customer service and device compatibility, for example, have a significant impact on user uptake. Furthermore, behavioral intention and habit emerged as key drivers, revealing interactive entertainment’s long-term influence on user engagement. Practically, the research recommends strategic platform suggestions that emphasize continuous innovation, user-friendly interfaces, and user-centric methods. This study was able to fill in the gap in the literature on interactive entertainment, which contributes to a better understanding of consumer consumption and lays the groundwork for future research in the dynamic field of digital media. Moreover, this study offers essential insights into the intricate interaction of consumer preferences, technology breakthroughs, and societal influences in the ever-expanding environment of digital entertainment. Lastly, the comparative approach to the use of machine learning algorithms provides insights for future works to adopt and employ among human factors and consumer behavior-related studies.
关于互动娱乐实际使用情况实证分析的机器学习决策系统:可持续创新技术的视角
这项研究的重点是 Netflix 的互动娱乐对菲律宾消费者的影响,将消费者行为和数据分析完美地结合在一起。这凸显了互动娱乐在快速发展的数字媒体生态系统中的革命性意义,尤其是 Netflix 率先采用了新的内容分发技术。本研究的主要目的是找出影响菲律宾观众实际使用 Netflix 互动娱乐的因素,填补现有文献中的重要空白。在本研究中使用高级数据分析技术的主要目的是了解在这种情况下影响客户行为的微妙动态。具体而言,本研究对随机森林分类器与硬分类器和软分类器进行了评估。还采用了随机森林与 LightGBM 的比较,以及人工神经网络的不同算法。研究采用了有目的的抽样方法,从 258 位体验过 Netflix 互动娱乐的人那里获得了回答,从而得到了一个全面的数据集。研究结果强调了享乐动机的重要性,强调了对极具吸引力和回报的互动材料的要求。例如,客户服务和设备兼容性对用户的使用率有重大影响。此外,行为意向和习惯也是关键驱动因素,揭示了互动娱乐对用户参与的长期影响。在实践中,研究建议战略性平台建议强调持续创新、用户友好界面和以用户为中心的方法。本研究填补了互动娱乐相关文献的空白,有助于更好地了解消费者的消费情况,并为数字媒体这一动态领域的未来研究奠定了基础。此外,在不断扩展的数字娱乐环境中,消费者偏好、技术突破和社会影响之间错综复杂的互动关系也为本研究提供了重要见解。最后,使用机器学习算法的比较方法为今后的工作提供了启示,以便在与人为因素和消费者行为相关的研究中加以采用和运用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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