Research on 2D Animation Simulation Based on Artificial Intelligence and Biomechanical Modeling

Q2 Computer Science
Fangming Dai, Zhiyong Li
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引用次数: 0

Abstract

Animation techniques have been completely transformed by the union of Artificial Intelligence (AI) and biomechanical modeling, particularly in 2D animation. This study looks at a combination of AI and biomechanics to address the challenges of simulating 2D animation. Current approaches in 2D animation often struggle to achieve lifelike and fluid movements, especially when representing complex motion or interaction. These traditional techniques rely on manual keyframing or physics simulation, which may be time-consuming and do not provide the rich detail needed for realism in animations. To meet these aspects, this study suggested 2D animation using Artificial Intelligence with Biomechanical Modeling (2D-AI-BM). Our approach thus harnesses Deep Neural Network (DNN) for moving forecasts and improvement using biopsychological principles to help us imitate natural human actions better. In addition to character animation, it could apply to interactive storytelling and educational simulations. As a result, animators get more control over motion generation while drastically reducing the necessity for manual intervention through this fusion of AI and biomechanics, which smoothens the production pipeline for animations. This paper considers several important metrics to evaluate the proposed approach’s effectiveness, including user satisfaction, computational efficiency, motion smoothness and realism. Comparative studies with classical animation methods showed that the method generates realistic movements on 2D characters while saving time during production. The numerical findings exemplify that the recommended 2D-AI-BM model improves an accuracy rate of 97.4%, computational efficiency ratio of 96.3%, motion control ratio of 95.4%, pose detection ratio of 94.8% and scalability ratio of 93.2% compared to other popular techniques.
基于人工智能和生物力学建模的二维动画模拟研究
人工智能(AI)和生物力学建模的结合彻底改变了动画技术,尤其是二维动画。本研究将人工智能与生物力学相结合,以应对二维动画模拟的挑战。目前的二维动画制作方法往往难以实现逼真流畅的动作,尤其是在表现复杂动作或交互时。这些传统技术依赖于手动关键帧或物理模拟,不仅耗时,而且无法提供动画逼真度所需的丰富细节。针对这些问题,本研究建议使用人工智能与生物力学建模(2D-AI-BM)技术制作二维动画。因此,我们的方法利用深度神经网络(DNN)进行移动预测,并利用生物心理学原理进行改进,帮助我们更好地模仿人类的自然动作。除角色动画外,它还可应用于互动故事和教育模拟。因此,通过这种人工智能与生物力学的融合,动画师可以获得对动作生成的更多控制,同时大幅减少人工干预的必要性,从而使动画制作流水线更加顺畅。本文考虑了几个重要指标来评估所提出方法的有效性,包括用户满意度、计算效率、运动流畅度和逼真度。与经典动画方法的比较研究表明,该方法能生成逼真的二维角色动作,同时节省制作时间。数值结果表明,与其他流行技术相比,推荐的 2D-AI-BM 模型提高了 97.4% 的准确率、96.3% 的计算效率比、95.4% 的运动控制比、94.8% 的姿势检测比和 93.2% 的可扩展性比。
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来源期刊
EAI Endorsed Transactions on Pervasive Health and Technology
EAI Endorsed Transactions on Pervasive Health and Technology Computer Science-Computer Science (miscellaneous)
CiteScore
3.50
自引率
0.00%
发文量
14
审稿时长
10 weeks
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