Voronoi Graph -- Improved raycasting and integration schemes for high dimensional Voronoi diagrams

Alexander Sikorski, Martin Heida
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Abstract

The computation of Voronoi Diagrams, or their dual Delauney triangulations is difficult in high dimensions. In a recent publication Polianskii and Pokorny propose an iterative randomized algorithm facilitating the approximation of Voronoi tesselations in high dimensions. In this paper, we provide an improved vertex search method that is not only exact but even faster than the bisection method that was previously recommended. Building on this we also provide a depth-first graph-traversal algorithm which allows us to compute the entire Voronoi diagram. This enables us to compare the outcomes with those of classical algorithms like qHull, which we either match or marginally beat in terms of computation time. We furthermore show how the raycasting algorithm naturally lends to a Monte Carlo approximation for the volume and boundary integrals of the Voronoi cells, both of which are of importance for finite Volume methods. We compare the Monte-Carlo methods to the exact polygonal integration, as well as a hybrid approximation scheme.
Voronoi 图 -- 改进的高维 Voronoi 图射线投射和积分方案
在高维度中,沃罗诺伊图或其对偶 Delauney 三角剖分的计算非常困难。Polianskii 和 Pokorny 在最近发表的一篇文章中提出了一种迭代随机算法,有助于在高维条件下逼近沃罗诺伊网格。在本文中,我们提供了一种改进的顶点搜索方法,它不仅精确,而且比之前推荐的分段法更快。在此基础上,我们还提供了一种深度优先的图遍历算法,它允许我们计算整个沃罗诺伊图。这样,我们就能将计算结果与 qHull 等经典算法进行比较,在计算时间方面,我们要么与之相当,要么略胜一筹。此外,我们还展示了射线投射算法如何自然地对 Voronoi 单元的体积和边界积分进行蒙特卡洛近似,这两点对于有限体积方法都非常重要。我们将蒙特卡洛方法与精确多边形积分以及混合近似方案进行了比较。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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