Application of VR motion intelligent capture based on DLPMA algorithm in sports training

Xiaojie Li
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引用次数: 0

Abstract

With the rapid development of Virtual Reality (VR) technology, its application in the field of sports training is also receiving increasing attention. This study applies the Distance Likelihood Based Probabilistic Model Averaging (DLPMA) algorithm to the VR motion intelligent capture system, aiming to provide an efficient and accurate motion data collection method to improve existing sports training methods. Introduced the design and implementation of a VR motion intelligent capture system based on DLPMA algorithm, and applied it to sports training. By conducting comparative experiments with traditional training methods, the advantages of the system in motion capture accuracy, real-time performance, and user experience are verified. The research results indicate that the system can accurately capture the movements of athletes and provide timely feedback to users, providing an effective auxiliary means for sports training. Although the system has shown good performance in sports training, there are still some limitations. Future research can further optimize algorithms, enhance system stability and flexibility, to meet a wider range of sports training needs.

基于 DLPMA 算法的 VR 运动智能捕捉在体育训练中的应用
随着虚拟现实(VR)技术的快速发展,其在体育训练领域的应用也日益受到关注。本研究将基于距离似然的概率模型平均(DLPMA)算法应用于 VR 运动智能捕捉系统,旨在提供一种高效、准确的运动数据采集方法,以改进现有的运动训练方法。介绍了基于 DLPMA 算法的 VR 运动智能捕捉系统的设计与实现,并将其应用于体育训练。通过与传统训练方法的对比实验,验证了该系统在动作捕捉精度、实时性和用户体验方面的优势。研究结果表明,该系统能准确捕捉运动员的动作并及时反馈给用户,为体育训练提供了有效的辅助手段。虽然该系统在运动训练中表现良好,但仍存在一些局限性。未来的研究可以进一步优化算法,增强系统的稳定性和灵活性,以满足更广泛的运动训练需求。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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CiteScore
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