{"title":"The Impact of Online Game Addiction on Student’s Attention","authors":"Aryani Pamukti, Fathul Lubabin Nuqul, Shinta Nuriya Idatul Alfain, Rohmatul Hannani","doi":"10.21111/sjic.v6i2.10558","DOIUrl":null,"url":null,"abstract":"Generally, research on online game addiction only focuses on children or adolescents whose learning patterns still need to be better organized. However, this research focuses on students expected to have a more regular learning pattern. This is because not all students have academic achievements that are as expected. Some students who enter the class play online games with laptops or gadgets. This study aimed to determine online game addiction among santri students, determine the level of attention among santri students, and the effect of online game addiction on attention among santri students. This study uses a quantitative approach. The subjects of this study were santri students with active status in Islamic boarding schools based on Islamic boarding schools. Data collection in this study used an online game addiction scale and a Stroop test to measure attention. The analysis test in this study used the help of the R program. Based on the hypothesis test using the R program, it shows that online game addiction significantly affects the attention of santri students. The results of the research data analysis show that students who get high online game addiction scores have low attention scores. Conversely, students who have low online game addiction scores have high attention scores. This proves that there is an influence of online game addiction on attention . One way to increase attention so that students do not experience addiction to online games, namely by replacing student energy or energy substitution , for example, with sports activity programs.","PeriodicalId":225872,"journal":{"name":"Sahafa Journal of Islamic Communication","volume":"85 5","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-05-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Sahafa Journal of Islamic Communication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21111/sjic.v6i2.10558","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Generally, research on online game addiction only focuses on children or adolescents whose learning patterns still need to be better organized. However, this research focuses on students expected to have a more regular learning pattern. This is because not all students have academic achievements that are as expected. Some students who enter the class play online games with laptops or gadgets. This study aimed to determine online game addiction among santri students, determine the level of attention among santri students, and the effect of online game addiction on attention among santri students. This study uses a quantitative approach. The subjects of this study were santri students with active status in Islamic boarding schools based on Islamic boarding schools. Data collection in this study used an online game addiction scale and a Stroop test to measure attention. The analysis test in this study used the help of the R program. Based on the hypothesis test using the R program, it shows that online game addiction significantly affects the attention of santri students. The results of the research data analysis show that students who get high online game addiction scores have low attention scores. Conversely, students who have low online game addiction scores have high attention scores. This proves that there is an influence of online game addiction on attention . One way to increase attention so that students do not experience addiction to online games, namely by replacing student energy or energy substitution , for example, with sports activity programs.
一般来说,关于网络游戏成瘾的研究只关注学习模式仍需更好组织的儿童或青少年。然而,本研究关注的是学习模式更有规律的学生。这是因为并非所有学生的学习成绩都能达到预期。一些进入班级的学生会用笔记本电脑或小工具玩网络游戏。本研究旨在确定桑特里学生的网络游戏成瘾情况,确定桑特里学生的注意力水平,以及网络游戏成瘾对桑特里学生注意力的影响。本研究采用定量方法。研究对象是伊斯兰寄宿学校中具有在校身份的桑特里学生,以伊斯兰寄宿学校为基础。本研究的数据收集使用了网络游戏成瘾量表和斯特罗普测试来测量注意力。本研究的分析测试使用了 R 程序。根据使用 R 程序进行的假设检验,结果表明网络游戏成瘾严重影响了桑特里学生的注意力。研究数据分析结果显示,网络游戏成瘾得分高的学生注意力得分低。相反,网络游戏成瘾得分低的学生注意力得分高。这证明网络游戏成瘾对注意力有影响。提高注意力的方法之一是让学生不沉迷于网络游戏,即通过体育活动项目等来替代学生的精力或能量。