{"title":"The Influence of Learning Models cooperative Make a Match type and media based Canva app against level HOTS thinking of students","authors":"Tria Amelia, Sunarto Amus, Suyuti Suyuti","doi":"10.59653/jemls.v2i02.822","DOIUrl":null,"url":null,"abstract":"Build existence The Indonesian nation with character in the 21st century is challenge for Indonesian nation. This model help student understand material in a way effective through card answers and games ask answer so that learning become more fun and not boring. Formulation problem is there is influence of learning models cooperative type Make a Match against level think HOTS students in the eyes social studies class IV Gugus RA Kartini, Bumi Raya District, Regency Morowali, Is there is media- based influence Canva app against level think HOTS students in the eyes social studies class IV Gugus RA Kartini, Bumi Raya District, Regency Morowali. Research purposes Analyze influence of learning models cooperative Make a Match type against level think HOTS students in the eyes social studies class IV Gugus RA Kartini, Bumi Raya District, Regency Morowali, Analyzing media- based influence Canva app against level think HOTS students in the eyes social studies class IV Gugus RA Kartini, Bumi Raya District, Regency Morowali. method study experiment is method research conducted with experiment, which is used For know influence variable independent ( treatment ) towards variable dependent ( result ) in controlled conditions. Research result Analysis statistics descriptive aim For describe achievement results Study so that known HOTS thinking level of students with apply the learning model cooperative Make a Match type in class experiment and use application media Canva- based classes control.","PeriodicalId":508813,"journal":{"name":"Journal of Education Method and Learning Strategy","volume":"240 9","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-05-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Education Method and Learning Strategy","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.59653/jemls.v2i02.822","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Build existence The Indonesian nation with character in the 21st century is challenge for Indonesian nation. This model help student understand material in a way effective through card answers and games ask answer so that learning become more fun and not boring. Formulation problem is there is influence of learning models cooperative type Make a Match against level think HOTS students in the eyes social studies class IV Gugus RA Kartini, Bumi Raya District, Regency Morowali, Is there is media- based influence Canva app against level think HOTS students in the eyes social studies class IV Gugus RA Kartini, Bumi Raya District, Regency Morowali. Research purposes Analyze influence of learning models cooperative Make a Match type against level think HOTS students in the eyes social studies class IV Gugus RA Kartini, Bumi Raya District, Regency Morowali, Analyzing media- based influence Canva app against level think HOTS students in the eyes social studies class IV Gugus RA Kartini, Bumi Raya District, Regency Morowali. method study experiment is method research conducted with experiment, which is used For know influence variable independent ( treatment ) towards variable dependent ( result ) in controlled conditions. Research result Analysis statistics descriptive aim For describe achievement results Study so that known HOTS thinking level of students with apply the learning model cooperative Make a Match type in class experiment and use application media Canva- based classes control.
学习模式合作 "Make a Match "类型和基于媒体的 Canva 应用程序对学生 HOTS 思维水平的影响
在 21 世纪建设有特色的印尼国家是印尼国家面临的挑战。这种模式通过卡片回答和游戏问答的方式有效地帮助学生理解教材,使学习变得更加有趣而不枯燥。提出的问题是,合作式 "制作火柴 "的学习模式对莫罗瓦利区布米拉亚区古古斯-拉-卡蒂尼(Gugus RA Kartini)社会学四班学生的 "HOTS "水平是否有影响,Canva 应用程序对莫罗瓦利区布米拉亚区古古斯-拉-卡蒂尼(Gugus RA Kartini)社会学四班学生的 "HOTS "水平是否有媒体影响。研究目的 分析合作学习模式对社会研究四班 Gugus RA Kartini、Bumi Raya 区、Regency Morowali 眼中的 HOTS 学生的影响,分析基于媒体的 Canva 应用对社会研究四班 Gugus RA Kartini、Bumi Raya 区、Regency Morowali 眼中的 HOTS 学生的影响。研究方法 研究方法 研究方法 研究方法