Uncertainty model-based edge detection technology in badminton

Mingyuan Liu
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Abstract

As virtual reality technology develops, the analysis and processing of video content have become hot spots in the field of computer vision. Video Action Detection aims to locate features in network video, and its research spans many fields, such as computer vision and spatial prediction. In view of the problem of low-efficiency classification models and inaccurate localization of small-scale targets in complex scenes, we propose a novel method to generate candidate intervals for action detection. The action recognition model is adopted to generate the action score sequence on the video time series. We also propose the uncertainty model of the descending pose detection algorithm. The pre-reaction phase generates a candidate list in the form of concatenated videos containing exactly the same pose to detect action poses that are not identical and of non-maximum duration. Experiments with traditional target detection and multiple deep learning models show that the proposed Non-Maximum Suppression algorithm has a strong ability to extract neural network features. Furthermore, compared with traditional ATSS and Faster R-CNN methods, the detection quality and performance are improved by more than 15.2% and 7.8%, respectively. Our method can fully utilize perception information to improve the quality of decision planning and plays a connecting role between perception fusion and decision planning.
基于不确定性模型的羽毛球边缘检测技术
随着虚拟现实技术的发展,视频内容的分析和处理已成为计算机视觉领域的热点。视频动作检测旨在定位网络视频中的特征,其研究横跨计算机视觉、空间预测等多个领域。针对复杂场景中分类模型效率低、小尺度目标定位不准确的问题,我们提出了一种新颖的方法来生成候选区间进行动作检测。采用动作识别模型在视频时间序列上生成动作得分序列。我们还提出了降序姿势检测算法的不确定性模型。预反应阶段以包含完全相同姿势的视频串联形式生成候选列表,以检测不完全相同和非最长持续时间的动作姿势。与传统目标检测和多种深度学习模型的实验表明,所提出的非最大抑制算法具有很强的提取神经网络特征的能力。此外,与传统的 ATSS 和 Faster R-CNN 方法相比,检测质量和性能分别提高了 15.2% 和 7.8% 以上。我们的方法能充分利用感知信息来提高决策规划的质量,在感知融合与决策规划之间起到了连接作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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