Duration of playing mobile legends on the incidence of De Quervain syndrome among e-sport players

Putu Premanatara Pradnyadewi, Anak Ayu Nyoman Trisna Narta Dewi, Nila Wahyuni, Made Hendra Satria Nugraha
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Abstract

Background: The development of e-sports in Indonesia is influenced by favorable economic aspects such as commercial and marketing activities, but it also poses physiological problems such as game addiction, physical injuries, and social disorders. This study analyzed the relationship between the duration of playing mobile legends and de Quervain's syndrome (DQS) incidence in e-sport players. Methods: This study used a descriptive-analytic cross-sectional approach. The inclusion criteria were mobile legend esports players who had been in the game for at least one year, while the exclusion criteria were injuries in the wrist. The sampling technique used was total sampling, with the research location in Denpasar City, Bali. Data was collected in April 2023 using a personal data questionnaire, and a sample with DQS was determined using the Finkelstein test. The study's 150 subjects were analyzed using IBM SPSS 26 software. Results: The results of data analysis and hypothesis test showed that there was a significant association between the duration of playing mobile legends and the incidence of DQS among e-sport players in the city of Denpasar (p= 0.001) Conclusion: Playing mobile legends for more than 2.25 hours a day potentially increases the risk of DQS, while shorter playing durations correlate with lower risks.
玩手机传奇的时间长短对电子竞技运动员德-夸尔万综合征发病率的影响
背景:印度尼西亚电子竞技的发展受到商业和营销活动等有利经济方面的影响,但也带来了游戏成瘾、身体伤害和社会失调等生理问题。本研究分析了电子竞技玩家玩手机传奇的持续时间与德-夸尔文综合征(DQS)发病率之间的关系。研究方法本研究采用横断面描述分析法。纳入标准是参与游戏至少一年的手机传奇电竞玩家,排除标准是手腕受伤的玩家。采用的抽样技术是总体抽样,研究地点在巴厘岛登巴萨市。数据收集工作于 2023 年 4 月进行,采用个人数据调查问卷,并通过芬克尔斯坦测试确定了具有 DQS 的样本。使用 IBM SPSS 26 软件对 150 名研究对象进行了分析。结果数据分析和假设检验结果表明,在登巴萨市的电子竞技玩家中,玩手机传奇的时间长短与 DQS 的发生率之间存在显著关联(P= 0.001) 结论:玩手机传奇的时间长短与 DQS 的发生率之间存在显著关联:每天玩手机传奇超过 2.25 小时可能会增加 DQS 的风险,而较短的游戏时间与较低的风险相关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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