Beyond subcultures: A literature review of gaming communities and sociological analysis

Giulio Pitroso
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Abstract

This article is a critical review of studies on gaming communities. In particular, it analyses the use of subcultural, post-subcultural and postmodern subcultural theorists in relation to video games players. Academic use of sociological concepts to study gaming communities, such as neo-tribe, subculture, lifestyle, and scene, is not always explained and almost all sociological instruments show limits in engaging the complex and changing phenomena of video gaming cultures. The article focuses on the misleading use of the term subculture and, therefore, analyses effective applications of post-subcultural and post-modern subcultural approaches to specific case studies. Eventually, the relation between gamers and video games cultures is analysed. In this sense, I argue that the complexity of gaming communities is difficult to be framed and I suggest the use of the Bourdieusian concept of champ.
超越亚文化:游戏社区文献回顾与社会学分析
本文是对游戏社区研究的批判性回顾。文章特别分析了亚文化、后亚文化和后现代亚文化理论家在电子游戏玩家方面的应用。学术界使用新部落、亚文化、生活方式和场景等社会学概念来研究游戏社区的做法并不总是得到解释,而且几乎所有的社会学工具在处理复杂多变的电子游戏文化现象方面都显示出局限性。文章重点讨论了亚文化一词的误用问题,并因此分析了后亚文化和后现代亚文化方法在具体案例研究中的有效应用。最后,文章分析了游戏玩家与电子游戏文化之间的关系。从这个意义上说,我认为游戏社区的复杂性是难以界定的,我建议使用布尔迪厄斯(Bourdieusian)的 "冠军"(champ)概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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