Studying the Use of Virtual Reality Learning Environments to Engage School Children in Safe Cycling Education

IF 1.5 Q2 EDUCATION & EDUCATIONAL RESEARCH
Jaakko Vuorio
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Abstract

BackgroundThe promotion of cycling for children is beneficial from a health and environmental perspective, however road safety and awareness amongst this age group remain a considerable issue. As children are developing their cognitive and physical abilities, they are considered a high-risk group for injuries and fatalities on the roads. Virtual learning environments have demonstrated promising ways to engage children in learning about road risks and teach children about safe cycling.InterventionA web-based Virtual Learning Environment (VLE) and Virtual Reality (VR) environment was designed to offer a platform for schoolchildren to learn about safe cycling and to develop skills for them to better detect hazards in traffic. Both learning environments were used by 455 school children and 20 class teachers.MethodsFun toolkit methods, specifically designed for child participants were used to assess the design of the technology, and for teachers a qualitative survey to provide evidence around the use of both learning environments.ResultsResults suggest both learning environments were appealing for lower school grade participants. For grades five and six a need to review the relevance and user design of the learning content was evident. The VR environment was highly attractive across all school grades, suggesting that VR could be a feasible way to teach road safety and safe cycling for school children.DiscussionAlthough VLE and VR environment were attractive and fun to use, some users of VR experienced motion sickness. This would need to be considered and further examined before engaging a young learner in a VR learning environment. Several considerations are provided for teachers, practitioners, researchers, and designers seeking means to promote safe cycling for children.
研究利用虚拟现实学习环境让学童参与自行车安全教育
背景从健康和环保的角度来看,推广儿童骑自行车运动是有益的,但这一年龄段儿童的道路安全和意识仍是一个相当大的问题。由于儿童的认知能力和体能正处于发育阶段,他们被认为是道路伤亡事故的高危人群。干预措施 设计了一个基于网络的虚拟学习环境(VLE)和虚拟现实环境(VR),为学龄儿童提供一个学习安全骑行的平台,并培养他们更好地发现交通危险的技能。455 名学童和 20 名班主任使用了这两种学习环境。方法采用专门为儿童参与者设计的趣味工具包方法来评估技术设计,并对教师进行定性调查,以提供有关这两种学习环境使用情况的证据。结果结果表明,这两种学习环境对低年级参与者都有吸引力。对于五年级和六年级的学生来说,显然需要对学习内容的相关性和用户设计进行审查。VR 环境对所有年级的学生都具有很强的吸引力,这表明 VR 可以成为向在校学生传授道路安全和安全骑车知识的一种可行方法。讨论尽管 VLE 和 VR 环境都很有吸引力,使用起来也很有趣,但一些 VR 用户还是出现了晕动症。在让青少年学习者进入 VR 学习环境之前,需要考虑并进一步研究这一问题。本文为教师、从业人员、研究人员和设计人员提供了一些注意事项,以促进儿童安全骑车。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
SIMULATION & GAMING
SIMULATION & GAMING EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
5.30
自引率
5.00%
发文量
35
期刊介绍: Simulation & Gaming: An International Journal of Theory, Practice and Research contains articles examining academic and applied issues in the expanding fields of simulation, computerized simulation, gaming, modeling, play, role-play, debriefing, game design, experiential learning, and related methodologies. The broad scope and interdisciplinary nature of Simulation & Gaming are demonstrated by the wide variety of interests and disciplines of its readers, contributors, and editorial board members. Areas include: sociology, decision making, psychology, language training, cognition, learning theory, management, educational technologies, negotiation, peace and conflict studies, economics, international studies, research methodology.
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