Interviewing in the metaverse: The renewed importance of location and embodiment

IF 4 2区 地球科学 Q1 GEOGRAPHY
Michal Rzeszewski , Tess Osborne , Phil Jones , Leighton Evans , Gerd Weitkamp
{"title":"Interviewing in the metaverse: The renewed importance of location and embodiment","authors":"Michal Rzeszewski ,&nbsp;Tess Osborne ,&nbsp;Phil Jones ,&nbsp;Leighton Evans ,&nbsp;Gerd Weitkamp","doi":"10.1016/j.apgeog.2024.103295","DOIUrl":null,"url":null,"abstract":"<div><p>In this paper, we explore the methodological implications of conducting online qualitative interviews in the metaverse through virtual reality (VR). Technology companies have invested heavily in creating metaverse platforms for bringing people together in digital worlds, yet there is a significant absence of geographical research examining the implications of these spaces. Twenty-six undergraduate students participated in a remote interviewing exercise using the platform AltSpaceVR. Face-to-face interviews were subsequently conducted to gather their reflections about the experience of research interviews in a metaverse. The study highlights the significance of immersion and presence in virtual environments. Participants noted that, in contrast to video interviewing, the immersive nature of the virtual space resembled conventional face-to-face interviews. A sense of immersion and presence enhances the authenticity of the interview experience. There were, however, challenges in interface management and the role of avatars altering the embodied connection with the research subjects. The avatars provided personal representation but introduce complexities in establishing genuine connections and rapport. In our discussion of the implications for VR qualitative research, we emphasise the interplay of immersion, presence and embodiment which can add real value to remote interviewing experience, while reflecting on the technical and physiological limitations.</p></div>","PeriodicalId":48396,"journal":{"name":"Applied Geography","volume":null,"pages":null},"PeriodicalIF":4.0000,"publicationDate":"2024-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Applied Geography","FirstCategoryId":"89","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0143622824001000","RegionNum":2,"RegionCategory":"地球科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"GEOGRAPHY","Score":null,"Total":0}
引用次数: 0

Abstract

In this paper, we explore the methodological implications of conducting online qualitative interviews in the metaverse through virtual reality (VR). Technology companies have invested heavily in creating metaverse platforms for bringing people together in digital worlds, yet there is a significant absence of geographical research examining the implications of these spaces. Twenty-six undergraduate students participated in a remote interviewing exercise using the platform AltSpaceVR. Face-to-face interviews were subsequently conducted to gather their reflections about the experience of research interviews in a metaverse. The study highlights the significance of immersion and presence in virtual environments. Participants noted that, in contrast to video interviewing, the immersive nature of the virtual space resembled conventional face-to-face interviews. A sense of immersion and presence enhances the authenticity of the interview experience. There were, however, challenges in interface management and the role of avatars altering the embodied connection with the research subjects. The avatars provided personal representation but introduce complexities in establishing genuine connections and rapport. In our discussion of the implications for VR qualitative research, we emphasise the interplay of immersion, presence and embodiment which can add real value to remote interviewing experience, while reflecting on the technical and physiological limitations.

元宇宙中的采访:位置和体现的新重要性
在本文中,我们将探讨通过虚拟现实(VR)在元宇宙中进行在线定性访谈的方法论意义。科技公司投入巨资创建了元宇宙平台,将人们汇聚到数字世界中,然而,对这些空间影响的地理研究却严重缺乏。26 名本科生参加了使用 AltSpaceVR 平台进行的远程访谈活动。随后进行了面对面访谈,以收集他们对在元宇宙中进行研究访谈的体验的反思。这项研究强调了虚拟环境中沉浸感和临场感的重要性。参与者注意到,与视频访谈相比,虚拟空间的沉浸性与传统的面对面访谈相似。身临其境的感觉增强了访谈体验的真实性。不过,在界面管理和虚拟化身的作用方面也存在挑战,它们改变了与研究对象的身体联系。化身提供了个人代表,但在建立真正的联系和融洽关系方面带来了复杂性。在讨论虚拟现实定性研究的意义时,我们强调了沉浸感、存在感和体现感的相互作用,这可以为远程访谈体验增添真正的价值,同时也反思了技术和生理方面的局限性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Applied Geography
Applied Geography GEOGRAPHY-
CiteScore
8.00
自引率
2.00%
发文量
134
期刊介绍: Applied Geography is a journal devoted to the publication of research which utilizes geographic approaches (human, physical, nature-society and GIScience) to resolve human problems that have a spatial dimension. These problems may be related to the assessment, management and allocation of the world physical and/or human resources. The underlying rationale of the journal is that only through a clear understanding of the relevant societal, physical, and coupled natural-humans systems can we resolve such problems. Papers are invited on any theme involving the application of geographical theory and methodology in the resolution of human problems.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信