Application of fuzzy Delphi technique to identify analytical lenses for determining the preparation of free and open source software projects for user experience maturity
IF 1.5 4区 计算机科学Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
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引用次数: 0
Abstract
User eXperience (UX) significantly influences the success of free and open source software (FOSS) projects and is measured using UX capability maturity models (UXCMMs). Every organization desires higher levels of UX maturity; however, it requires upfront preparations and process quality control.
Harmonizing processes and analytical lenses for determining preparation for UX maturity are still challenging, and studies to create them are limited. The analysis is ad hoc and based on the actors’ will and experiences. This study proposes and validates analytical lenses.
Findings show that UX experts agreed that the lenses could be used with a consensus percentage of 81 %, the threshold value (d) = 0.112, and crisp values greater than α-cut = 0.5. On validation, 47.57 % of stakeholders agreed, and 52.43 % strongly agreed they were relevant. Results help evaluate the status quo and change culture and policies toward ideal preparation. Two areas are suggested for future research.
期刊介绍:
Science of Computer Programming is dedicated to the distribution of research results in the areas of software systems development, use and maintenance, including the software aspects of hardware design.
The journal has a wide scope ranging from the many facets of methodological foundations to the details of technical issues andthe aspects of industrial practice.
The subjects of interest to SCP cover the entire spectrum of methods for the entire life cycle of software systems, including
• Requirements, specification, design, validation, verification, coding, testing, maintenance, metrics and renovation of software;
• Design, implementation and evaluation of programming languages;
• Programming environments, development tools, visualisation and animation;
• Management of the development process;
• Human factors in software, software for social interaction, software for social computing;
• Cyber physical systems, and software for the interaction between the physical and the machine;
• Software aspects of infrastructure services, system administration, and network management.