GUI Behaviors to Minimize Pointing-based Interaction Interferences

IF 4.8 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Alice Loizeau, Sylvain Malacria, Mathieu Nancel
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引用次数: 0

Abstract

Pointing-based interaction interferences are situations wherein GUI elements appear, disappear, or change shortly before being selected, and too late for the user to inhibit their movement. Their cause lays in the design of most GUIs, for which any user event on an interactive element unquestionably reflects the user’s intention—even one millisecond after that element has changed. Previous work indicate that interferences can cause frustration and sometimes severe consequences. This paper investigates new default behaviors for GUI elements that aim to prevent the occurrences of interferences or to mitigate their consequences. We present a design space of the advantages and technical requirements of these behaviors, and demonstrate in a controlled study how simple rules can reduce the occurrences of so-called “Pop-up-style” interferences, and user frustration. We then discuss their application to various forms of interaction interferences. We conclude by addressing the feasibility and trade-offs of implementing these behaviors in existing systems.

尽量减少基于指向的交互干扰的图形用户界面行为
基于指向的交互干扰是指图形用户界面元素在被选中前不久出现、消失或改变,而用户来不及抑制其移动的情况。其原因在于大多数图形用户界面的设计,即用户在交互元素上发生的任何事件都毫无疑问地反映了用户的意图--即使是在该元素发生变化一毫秒之后。以往的工作表明,干扰会导致挫败感,有时甚至会造成严重后果。本文研究了图形用户界面元素的新默认行为,旨在防止干扰的发生或减轻其后果。我们介绍了这些行为的优势和技术要求的设计空间,并在一项对照研究中演示了简单的规则如何减少所谓的 "弹出式 "干扰的发生以及用户的挫败感。然后,我们讨论了这些规则在各种形式的交互干扰中的应用。最后,我们讨论了在现有系统中实施这些行为的可行性和权衡问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction 工程技术-计算机:控制论
CiteScore
8.50
自引率
5.40%
发文量
94
审稿时长
>12 weeks
期刊介绍: This ACM Transaction seeks to be the premier archival journal in the multidisciplinary field of human-computer interaction. Since its first issue in March 1994, it has presented work of the highest scientific quality that contributes to the practice in the present and future. The primary emphasis is on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems.
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