Pain Education and Virtual Reality Improves Pain, Pain-related Fear of Movement, and Trunk Kinematics in Individuals With Persistent Low Back Pain.

IF 3.1 3区 医学 Q2 ANESTHESIOLOGY
Peter Window, Michelle McGrath, Daniel S Harvie, Esther Smits, Venerina Johnston, Megan Murdoch, Trevor Russell
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引用次数: 0

Abstract

Objectives: To evaluate the effect of combining pain education and virtual reality (VR) exposure therapy using a cognitive-behavioral therapy-informed approach (virtual reality-based cognitive behavioral therapy [VR-CBT]) on pain intensity, fear of movement, and trunk movement in individuals with persistent low back pain.

Materials and methods: Thirty-seven participants were recruited in a single cohort repeated measures study, attending 3 sessions 1 week apart. The VR-CBT intervention included standardized pain education (session 1) and virtual reality-based exposure therapy (VRET; session 2) incorporating gameplay with mixed reality video capture and reflective feedback of performance. Outcome measures (pain intensity, pain-related fear of movement (Tampa Scale of Kinesiophobia), and trunk kinematics during functional movements (maximum amplitude and peak velocity) were collected at baseline (session 1) and 1 week after education (session 2) and VRET (session 3). One-way repeated measures analysis of variances evaluated change in outcomes from baseline to completion. Post hoc contrasts evaluated effect sizes for the education and VR components of VR-CBT.

Results: Thirty-four participants completed all sessions. Significant ( P < 0.001) reductions were observed in mean (SD) pain (baseline 5.9 [1.5]; completion 4.3 [2.1]) and fear of movement (baseline 42.6 [6.4]; completion 34.3 [7.4]). Large effect sizes (Cohen d ) were observed for education (pain intensity: 0.85; fear of movement: 1.28), whereas the addition of VRET demonstrated very small insignificant effect sizes (pain intensity: 0.10; fear of movement: 0.18). Peak trunk velocity, but not amplitude, increased significantly ( P < 0.05) across trunk movement tasks.

Conclusion: A VR-CBT intervention improved pain, pain-related fear of movement, and trunk kinematics. Further research should explore increased VR-CBT dosage and mechanisms underlying improvement.

疼痛教育和虚拟现实改善了持续性腰背痛患者的疼痛、与疼痛相关的运动恐惧和躯干运动学。
目的评估采用认知行为疗法(VR-CBT)将疼痛教育与虚拟现实暴露疗法相结合对持续性腰背痛患者的疼痛强度、运动恐惧和躯干运动的影响:在一项单一队列重复测量研究中招募了 37 名参与者,他们参加了三次治疗,每次间隔一周。VR-CBT 干预包括标准化疼痛教育(第 1 课时)和虚拟现实暴露疗法(第 2 课时),其中虚拟现实暴露疗法结合了混合现实视频捕捉和反思反馈。结果测量(疼痛强度、与疼痛相关的运动恐惧(坦帕运动恐惧量表)、功能运动时的躯干运动学(最大振幅、峰值速度))分别在基线(疗程 1)、教育(疗程 2)和虚拟现实暴露疗法(疗程 3)一周后收集。单向重复测量方差分析评估了从基线到完成过程中的结果变化。事后对比评估了 VR-CBT 的教育和虚拟现实部分的效应大小:结果:34 名参与者完成了所有疗程。结果:34 名参与者完成了所有疗程:VR-CBT干预改善了疼痛、与疼痛相关的运动恐惧和躯干运动学。进一步的研究应探讨增加 VR-CBT 剂量和改善的机制。
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来源期刊
Clinical Journal of Pain
Clinical Journal of Pain 医学-临床神经学
CiteScore
5.40
自引率
3.40%
发文量
118
审稿时长
4-8 weeks
期刊介绍: ​​​The Clinical Journal of Pain explores all aspects of pain and its effective treatment, bringing readers the insights of leading anesthesiologists, surgeons, internists, neurologists, orthopedists, psychiatrists and psychologists, clinical pharmacologists, and rehabilitation medicine specialists. This peer-reviewed journal presents timely and thought-provoking articles on clinical dilemmas in pain management; valuable diagnostic procedures; promising new pharmacological, surgical, and other therapeutic modalities; psychosocial dimensions of pain; and ethical issues of concern to all medical professionals. The journal also publishes Special Topic issues on subjects of particular relevance to the practice of pain medicine.
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