Population dynamics and games of variable size

IF 16.4 1区 化学 Q1 CHEMISTRY, MULTIDISCIPLINARY
Matheus Hansen , Fabio A.C.C. Chalub
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引用次数: 0

Abstract

This work introduces the concept of Variable Size Game Theory (VSGT), in which the number of players in a game is a strategic decision made by the players themselves. We start by discussing the main examples in game theory: dominance, coexistence, and coordination. We show that the same set of pay-offs can result in coordination-like or coexistence-like games depending on the strategic decision of each player type. We also solve an inverse problem to find a d-player game that reproduces the same fixation pattern of the VSGT. In the sequel, we consider a game involving prosocial and antisocial players, i.e., individuals who tend to play with large groups and small groups, respectively. In this game, a certain task should be performed, that will benefit one of the participants at the expense of the other players. We show that individuals able to gather large groups to perform the task may prevail, even if this task is costly, providing a possible scenario for the evolution of eusociality. The next example shows that different strategies regarding game size may lead to spontaneous separation of different types, a possible scenario for speciation without physical separation (sympatric speciation). In the last example, we generalize to three types of populations from the previous analysis and study compartmental epidemic models: in particular, we recast the SIRS model into the VSGT framework: Susceptibles play 2-player games, while Infectious and Removed play a 1-player game. The SIRS epidemic model is then obtained as the replicator equation of the VSGT. We finish with possible applications of VSGT to be addressed in the future.

人口动态和规模可变的博弈。
本作品介绍了可变规模博弈论(VSGT)的概念,即博弈中的玩家数量是由玩家自己做出的战略决策。我们首先讨论博弈论中的主要例子:支配、共存和协调。我们证明,同一组报酬可以导致类似协调或类似共存的博弈,这取决于每种博弈者的战略决策。我们还解决了一个逆向问题,找到了一个能重现 VSGT 相同固定模式的 d 人博弈。在接下来的内容中,我们将考虑一个涉及亲社会玩家和反社会玩家的博弈,即分别倾向于与大群体和小群体进行博弈的个体。在这个游戏中,需要完成某项任务,而这项任务会使其中一名参与者受益,其他参与者则会受损。我们的研究表明,能够聚集大群体来完成任务的个体可能会获胜,即使这项任务的成本很高,这为 "生态社会性 "的进化提供了一种可能。下一个例子表明,关于游戏规模的不同策略可能会导致不同类型的自发分离,这是在没有物理分离的情况下进行物种分化(同域物种分化)的一种可能情况。在最后一个例子中,我们将前面的分析推广到三种类型的种群,并研究了分区流行病模型:特别是,我们将 SIRS 模型重塑为 VSGT 框架:易感者玩 2 人游戏,而感染者和被移除者玩 1 人游戏。这样,SIRS 流行病模型就得到了 VSGT 的复制器方程。最后,我们将讨论 VSGT 未来可能的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Accounts of Chemical Research
Accounts of Chemical Research 化学-化学综合
CiteScore
31.40
自引率
1.10%
发文量
312
审稿时长
2 months
期刊介绍: Accounts of Chemical Research presents short, concise and critical articles offering easy-to-read overviews of basic research and applications in all areas of chemistry and biochemistry. These short reviews focus on research from the author’s own laboratory and are designed to teach the reader about a research project. In addition, Accounts of Chemical Research publishes commentaries that give an informed opinion on a current research problem. Special Issues online are devoted to a single topic of unusual activity and significance. Accounts of Chemical Research replaces the traditional article abstract with an article "Conspectus." These entries synopsize the research affording the reader a closer look at the content and significance of an article. Through this provision of a more detailed description of the article contents, the Conspectus enhances the article's discoverability by search engines and the exposure for the research.
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