M-NeuS: Volume rendering based surface reconstruction and material estimation

IF 1.3 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Shu Tang , Jiabin He , Shuli Yang , Xu Gong , Hongxing Qin
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引用次数: 0

Abstract

Although significant advances have been made in the field of multi-view 3D reconstruction using implicit neural field-based methods, existing reconstruction methods overlook the estimation of the material information (e.g. the base color, albedo, roughness, and metallic) during the learning process. In this paper, we propose a novel differentiable rendering framework, named as material NueS (M-NeuS), for simultaneously achieving precise surface reconstruction and competitive material estimation. For surface reconstruction, we perform multi-view geometry optimization by proposing an enhanced-low-to-high frequency encoding registration strategy (EFERS) and a second-order interpolated signed distance function (SI-SDF) for precise details and outline reconstruction. For material estimation, inspired by the NeuS, we first propose a volume-rendering-based material estimation strategy (VMES) to estimate the base color, albedo, roughness, and metallic accurately. And then, different from most material estimation methods that need ground-truth geometric priors, we use the geometry information reconstructed in the surface reconstruction stage and the directions of incidence from different viewpoints to model a neural light field, which can extract the lighting information from image observations. Next, the extracted lighting and the estimated base color, albedo, roughness, and metallic are optimized by the physics-based rendering equation. Extensive experiments demonstrate that our M-NeuS can not only reconstruct more precise geometry surface than existing state-of-the-art (SOTA) reconstruction methods but also can estimate competitive material information: the base color, albedo, roughness, and metallic.

M-NeuS:基于曲面重构和材料估算的体绘制
尽管利用基于隐式神经场的方法进行多视角三维重建领域取得了重大进展,但现有的重建方法在学习过程中忽略了对材料信息(如基色、反照率、粗糙度和金属性)的估计。在本文中,我们提出了一种新颖的可微分渲染框架,命名为材料 NueS(M-NeuS),可同时实现精确的表面重建和有竞争力的材料估算。在曲面重建方面,我们通过提出增强型低频到高频编码注册策略(EFERS)和二阶插值有符号距离函数(SI-SDF)来进行多视角几何优化,从而实现精确的细节和轮廓重建。在材料估算方面,受 NeuS 的启发,我们首先提出了基于体积渲染的材料估算策略(VMES),以精确估算基色、反照率、粗糙度和金属感。然后,与大多数材料估算方法需要地面真实几何先验不同,我们利用表面重建阶段重建的几何信息和不同视角的入射方向来建立神经光场模型,从而从图像观测中提取光照信息。接下来,提取的光照和估计的基色、反照率、粗糙度和金属感将通过基于物理的渲染方程进行优化。大量实验证明,与现有的最先进(SOTA)重建方法相比,我们的 M-NeuS 不仅能重建更精确的几何表面,还能估算出有竞争力的材料信息:基色、反照率、粗糙度和金属质感。
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来源期刊
Computer Aided Geometric Design
Computer Aided Geometric Design 工程技术-计算机:软件工程
CiteScore
3.50
自引率
13.30%
发文量
57
审稿时长
60 days
期刊介绍: The journal Computer Aided Geometric Design is for researchers, scholars, and software developers dealing with mathematical and computational methods for the description of geometric objects as they arise in areas ranging from CAD/CAM to robotics and scientific visualization. The journal publishes original research papers, survey papers and with quick editorial decisions short communications of at most 3 pages. The primary objects of interest are curves, surfaces, and volumes such as splines (NURBS), meshes, subdivision surfaces as well as algorithms to generate, analyze, and manipulate them. This journal will report on new developments in CAGD and its applications, including but not restricted to the following: -Mathematical and Geometric Foundations- Curve, Surface, and Volume generation- CAGD applications in Numerical Analysis, Computational Geometry, Computer Graphics, or Computer Vision- Industrial, medical, and scientific applications. The aim is to collect and disseminate information on computer aided design in one journal. To provide the user community with methods and algorithms for representing curves and surfaces. To illustrate computer aided geometric design by means of interesting applications. To combine curve and surface methods with computer graphics. To explain scientific phenomena by means of computer graphics. To concentrate on the interaction between theory and application. To expose unsolved problems of the practice. To develop new methods in computer aided geometry.
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