The player traits and gratifications of casual and hardcore players in Harry Potter: Wizards Unite, Ingress, and Pokémon GO

IF 2.9 4区 管理学 Q2 COMPUTER SCIENCE, CYBERNETICS
John Dunham, Konstantinos Papangelis, Nicolas LaLone, Yihong Wang
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引用次数: 0

Abstract

Location-based games (LBG) impose virtual spaces on top of physical locations. Studies have explored LBG from various perspectives. In this paper, we leverage several of the most popular LBG (circa...
哈利波特》中休闲玩家和铁杆玩家的特征和满足感:魔法师联盟》、《Ingress》和《口袋妖怪 GO
基于位置的游戏(LBG)将虚拟空间强加于物理位置之上。研究从不同角度对基于位置的游戏进行了探讨。在本文中,我们将利用几种最流行的 LBG(约...
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来源期刊
Behaviour & Information Technology
Behaviour & Information Technology 工程技术-计算机:控制论
CiteScore
7.70
自引率
8.10%
发文量
159
审稿时长
5 months
期刊介绍: Behaviour & Information Technology (BIT) puts people before technology. As such it deviates from other related journals. It is the primary scientific venue for peer-reviewed publications on human-centred IT. BIT reports original research studies, practical case studies, and thoughtful articles on: • usability and user experience (UX) • human computer interaction (HCI) • human-centred and user-centred design • the social, business and human aspects of the digital world. The Journal attracts authors and readers from a variety of disciplines (e.g., usability, user experience, psychology, ergonomics, computer science, and sociology), originating from both academics and industry. All papers are subject to initial appraisal by the Editor, and, if found suitable for further consideration, will undertake rigorous double blind peer review by independent, anonymous expert referees.
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