Gaming for the Education of Biology in High Schools

Marina Lantzouni, Vassilis Poulopoulos, Manolis Wallace
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Abstract

Game-based learning refers to an educational approach where games (digital or analogue) are used in order to engage students in interactive and immersive experiences designed to teach specific concepts, skills or subjects. Gamification refers to the application of game design elements, such as point systems, rewards, narratives, and competition, to non-game contexts. Game elements, mechanics and structures, when incorporated into the learning process, can enhance student understanding and increase engagement, motivation and retention of educational content. Teaching Biology can present challenges mainly due to the complexity of the subject matter, the different scales of biological organisation, and because it often includes challenging and counterintuitive concepts that may contradict students’ preconceived notions. Integrating gaming into the high school Biology curriculum not only tackles the challenges of teaching complex concepts but can also promote student engagement. Customising gaming experiences to Biology intricacies enhances critical thinking and creates a dynamic learning environment tailored to the demands of high school biological education. This entry explores the integration of gaming and gamification in high school Biology education to overcome challenges in sustaining student interest. Additionally, the article highlights the diverse applications of games in education, showcasing their versatility in enriching the educational process. Future research should evaluate specific games, explore design principles, and consider challenges associated with implementation. In conclusion, using games in Biology education promises to enhance engagement, promote active learning, and deepen understanding, contributing to narrowing the gap in biological literacy.
高中生物教育游戏
游戏化学习是指一种教育方法,利用游戏(数字或模拟)让学生参与互动和身临其境的体验,旨在教授特定的概念、技能或科目。游戏化是指将积分系统、奖励、叙事和竞争等游戏设计元素应用到非游戏环境中。将游戏元素、机制和结构融入学习过程中,可以增强学生对教学内容的理解,提高参与度、积极性和保留率。生物教学可能会面临挑战,这主要是由于该学科的复杂性、生物组织的不同规模,以及生物教学经常包含一些具有挑战性和反直觉的概念,这些概念可能会与学生的先入为主的观念相矛盾。将游戏融入高中生物课程,不仅能应对复杂概念教学的挑战,还能提高学生的参与度。根据生物学科的复杂性定制游戏体验可以增强批判性思维,并根据高中生物教育的要求创造一个动态的学习环境。这篇文章探讨了在高中生物教育中整合游戏和游戏化,以克服维持学生兴趣方面的挑战。此外,文章还强调了游戏在教育中的多样化应用,展示了游戏在丰富教育过程中的多功能性。未来的研究应评估具体的游戏,探索设计原则,并考虑与实施相关的挑战。总之,在生物教育中使用游戏有望提高参与度、促进主动学习和加深理解,从而有助于缩小生物素养方面的差距。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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