Exploring Students' Perceptions of Mobile Game-Based Social Studies Learning Model

Gandung Wirawan, A. Abdulkarim, Kokom Komalasari, Erlina Wiyanarti
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Abstract

This research explores students' perceptions of mobile game-based learning models in social studies instruction. A descriptive quantitative design was used, with a questionnaire survey given to 31 students with experience with mobile game-based learning models. The research results show that students generally have a positive perception of mobile game use in Social Studies learning, with the majority agreeing that mobile games increase their engagement and motivation. The study also identified several factors influencing student engagement and motivation, such as the relevance and quality of game content, the level of interactivity and feedback provided, and integration with the curriculum. The findings show that the mobile game-based learning model can potentially increase students' enthusiasm for learning social studies, especially for Generation Z students accustomed to using digital devices in their everyday lives.
探究学生对基于移动游戏的社会研究学习模式的看法
本研究探讨了学生对社会研究教学中基于移动游戏的学习模式的看法。研究采用了描述性定量设计,向 31 名有过基于移动游戏的学习模式经验的学生进行了问卷调查。研究结果表明,学生们普遍对在社会研究学习中使用手机游戏持积极看法,大多数学生认为手机游戏能提高他们的参与度和学习动力。研究还发现了影响学生参与度和积极性的几个因素,如游戏内容的相关性和质量、提供的互动性和反馈水平,以及与课程的整合。研究结果表明,基于移动游戏的学习模式有可能提高学生学习社会学的热情,尤其是对于习惯在日常生活中使用数字设备的 Z 世代学生而言。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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