Virtual Reality Technology and Artificial Intelligence for Television and Film Animation

Shiva Krishna Reddy V., Kathiravan M.
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Abstract

Artificial intelligence technology has transformed television content and production methods and resulted in the development of a new generation of artificially intelligent Television. Popularising artificial intelligence technology improves television programme content, categories, cost, and efficiency. Virtual reality (VR) technology has been widely used in scientific study and everyday life; thus, its use in film and television animation (FTA) teaching has been researched to promote FTA learning. First, learning design uses dynamic environment modelling, real-time 3D graphic production, stereoscopic displays, sensors, and other VR technologies. These four issues were researched due to the present FTA primary teaching method. VR technology enhances FTA's basic training teaching, and the 3D animation course and VR technology increase professional skill course teaching. The application effect compares and analyses classroom satisfaction, comprehensive quality evaluation, and professional core curriculum effect. The VR technology group's thorough quality evaluation is significantly improved, and students' satisfaction with classroom atmosphere, teaching style, and teaching facilities is 85%, 78%, and 97.34%, respectively. This group can incorporate the new design process into animation modelling and finish the course design work well. Compared to traditional instruction, pupils are happier and harvest more. Thus, VR technology in FTA instruction can increase student engagement, efficiency, and professional knowledge and abilities. After analysing its application mode and effects, VR technology can be used in FTA teaching.
虚拟现实技术和人工智能在影视动画中的应用
人工智能技术改变了电视内容和制作方法,催生了新一代人工智能电视的发展。人工智能技术的普及改善了电视节目的内容、类别、成本和效率。虚拟现实(VR)技术已被广泛应用于科学研究和日常生活中,因此,研究了其在影视动画(FTA)教学中的应用,以促进 FTA 学习。首先,学习设计使用动态环境建模、实时三维图形制作、立体显示、传感器和其他 VR 技术。这四个问题的研究是基于目前的 FTA 初级教学方法。VR 技术加强了 FTA 的基础培训教学,三维动画课程和 VR 技术增加了专业技能课程教学。应用效果对比分析了课堂满意度、综合素质评价、专业核心课程效果。VR 技术组的综合素质评价明显提高,学生对课堂气氛、教学风格、教学设施的满意度分别为 85%、78%、97.34%。该小组能将新的设计流程融入动画建模中,较好地完成课程设计工作。与传统教学相比,学生更快乐,收获也更多。因此,VR 技术在 FTA 教学中的应用可以提高学生的参与度、效率以及专业知识和能力。在分析了VR技术的应用模式和效果后,VR技术在FTA教学中的应用是可行的。
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CiteScore
1.30
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