Cybersecurity Knowledge Deterioration and the role of Gamification Intervention

Faith Fatokun, Zalizah Awang, Suraya Hamid, Johnson O. Fatokun, Azah Norman
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Abstract

Cybersecurity is becoming an overly critical issue in contemporary times. Cyberspace safety is declining, and this covers all categories of persons, businesses, institutions, and even the government. Deterioration in cybersecurity knowledge and awareness has led people to become easy prey/victims of cybercrime. The more novel security systems are being developed, the higher the cyberattacks as hackers, scammers, and cybercriminals are innovative in their techniques to attack cyber-users. It is therefore paramount to investigate the stance of cybersecurity knowledge among the general IT (Information Technology) users, especially in the 21st century. This paper designed a cybersecurity quiz based on adaptations from literature and past cybersecurity quizzes and conducted investigations to test the knowledge of random cyber-users via the cybersecurity quiz. Results from investigations are quite surprising and instructive, thus serving as a propelling motivation to develop a cybersecurity game. Among the 10-questionnaire cybersecurity quiz, it was discovered that most cyber-users lack knowledge about network security. Also, the question on social engineering was not well performed by the respondents. Thus, it is important for upcoming innovations to take into consideration the aspects of network security, social engineering when designing cybersecurity gamification approaches. Gamification has been used as teaching aids for diverse learning fields, however the use of games in cybersecurity is still understudied. Thus, the result of this quiz is intended to be used to further boost the development of a cybersecurity game, which can be age centric, thus developing cybersecurity games that will be suitable for specific user groups. Interestingly, though females were not regular game players, however they were highly interested in playing a cybersecurity game, as majority of cyber-users (males inclusive), believed that a cybersecurity knowledge gamification approach can help enhance their cybersecurity knowledge and awareness. Conclusively, it is obvious that both the young and old still lack basic cybersecurity knowledge, thereby making them easy prey for cyberattacks. Gamification if applied properly into cybersecurity, could be an interactive learning platform that is both enjoyable, produces a high spirit of learning as well as help serve as a strong awareness tool that can boost cybersecurity user’s knowledge.
网络安全知识退化与游戏化干预的作用
在当代,网络安全正成为一个过于关键的问题。网络空间的安全性正在下降,这涉及到各类人员、企业、机构,甚至政府。网络安全知识和意识的退化导致人们很容易成为网络犯罪的猎物/受害者。由于黑客、骗子和网络犯罪分子在攻击网络用户的技术上不断创新,新颖的安全系统开发得越多,网络攻击就越严重。因此,调查普通 IT(信息技术)用户的网络安全知识状况至关重要,尤其是在 21 世纪。本文根据文献和以往网络安全测验的改编,设计了一个网络安全测验,并通过网络安全测验对随机网络用户的知识进行了测试。调查的结果相当令人惊讶和具有启发性,从而成为开发网络安全游戏的推动力。在 10 道网络安全问答题中,发现大多数网络用户缺乏网络安全知识。此外,受访者对社会工程学问题的回答也不尽人意。因此,在设计网络安全游戏化方法时,考虑到网络安全和社会工程学方面的问题对即将进行的创新非常重要。游戏化已被用作各种学习领域的教学辅助工具,但游戏在网络安全领域的应用仍未得到充分研究。因此,本次测验的结果将用于进一步推动网络安全游戏的开发,使其能够以年龄为中心,从而开发出适合特定用户群体的网络安全游戏。有趣的是,虽然女性不是游戏的常客,但她们对玩网络安全游戏非常感兴趣,因为大多数网络用户(包括男性)认为,网络安全知识游戏化方法有助于提高他们的网络安全知识和意识。总之,无论是年轻人还是老年人,显然都还缺乏基本的网络安全知识,因此很容易成为网络攻击的猎物。如果将游戏化恰当地应用到网络安全中,它可以成为一个互动学习平台,既能让人感到愉悦,又能产生高昂的学习热情,还能作为一种强有力的宣传工具,帮助提高网络安全用户的知识水平。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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