ESCAPE ROOM: ESCAPE GAMES AS A SCIENCE LEARNING TOOL

Rubiane Duarte Masulc, Josias de Paula Oliveira, Maria de Lourdes Siqueira Confort, Estaner Claro Romão
{"title":"ESCAPE ROOM: ESCAPE GAMES AS A SCIENCE LEARNING TOOL","authors":"Rubiane Duarte Masulc, Josias de Paula Oliveira, Maria de Lourdes Siqueira Confort, Estaner Claro Romão","doi":"10.46827/ejse.v10i3.5318","DOIUrl":null,"url":null,"abstract":"This article used the Escape Room game as a tool for teaching science, which was adapted to be carried out in a remote classroom. The objective was to propose the development of this game as a remote learning strategy, contributing to fostering scientific knowledge through the playful activity of solving challenges and enigmas. The research methodology used was a case study, having been developed in a private school, with 19 students from a 7th-grade elementary school class. Data collection was carried out using two instruments, with observations made during the application of the game and then a qualitative questionnaire. As a result, it was observed that this game provided students with the necessary conditions for meaningful, dynamic, and innovative learning, motivating them to be the protagonists of new knowledge, face challenges, seeking solutions through an active methodology based on solving problems.  Article visualizations:","PeriodicalId":378693,"journal":{"name":"European Journal of Special Education Research","volume":"24 10","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-04-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"European Journal of Special Education Research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.46827/ejse.v10i3.5318","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

This article used the Escape Room game as a tool for teaching science, which was adapted to be carried out in a remote classroom. The objective was to propose the development of this game as a remote learning strategy, contributing to fostering scientific knowledge through the playful activity of solving challenges and enigmas. The research methodology used was a case study, having been developed in a private school, with 19 students from a 7th-grade elementary school class. Data collection was carried out using two instruments, with observations made during the application of the game and then a qualitative questionnaire. As a result, it was observed that this game provided students with the necessary conditions for meaningful, dynamic, and innovative learning, motivating them to be the protagonists of new knowledge, face challenges, seeking solutions through an active methodology based on solving problems.  Article visualizations:
逃生室:作为科学学习工具的逃脱游戏
这篇文章将 "密室逃脱 "游戏作为一种科学教学工具,并将其调整为在远程课堂上进行。其目的是建议将该游戏开发为一种远程学习策略,通过解决挑战和谜题的游戏活动促进科学知识的发展。采用的研究方法是个案研究,在一所私立学校进行,对象是小学七年级的 19 名学生。数据收集使用了两种工具,一种是在游戏应用过程中进行观察,另一种是定性问卷调查。结果发现,该游戏为学生提供了进行有意义、动态和创新学习的必要条件,激励他们成为新知识的主角,面对挑战,通过基于解决问题的积极方法寻求解决方案。 文章可视化:
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信