Integration of technology and fine arts: from computer to digital media

Oksana Popinova, Ganna Kriukova
{"title":"Integration of technology and fine arts: from computer to digital media","authors":"Oksana Popinova, Ganna Kriukova","doi":"10.32461/2226-3209.1.2024.302078","DOIUrl":null,"url":null,"abstract":"The purpose of the article is to analyse the main stages and features of the integration of the latest technologies and fine arts. The research methodology involved the use of general scientific (analysis, synthesis, systematisation, among others) and special methods and approaches integrated from art history, history, information technology, media studies, and other sciences. Such interdisciplinarity allowed for a comprehensive exploration of the relationship between visual arts, technology, and digital media. The scientific novelty consists in an attempt to briefly present the main stages and features of the integration of the latest technologies and fine arts. Conclusions. Technological innovations have always helped artists realise various ideas, express themselves through new forms of art. This contributed to its further improvement, giving rise to the introduction of new technological tools in accordance with the requirements of the environment, which will continue to dynamically transform. Having gone through various stages, the integration of art with information technologies, especially visual ones, is currently reaching its culmination with digital mass media. Currently, digital technologies are so intensively and widely penetrating the fine arts that in the end they actually disappear, dissolve, and a diffuse technological-artistic environment is formed, mainly represented by media art. The latest technologies that not only change the ways of creating works of art, but also expand the boundaries of the idea of how they should look and spread, opening up new opportunities for artists in the implementation of artistic ideas, include: interactivity and immersion, artificial intelligence, digital media and software for drawing, 3D modelling and rendering, digital editing and correction processes, virtual and augmented reality, mobile apps for artists, and more.\n ","PeriodicalId":510501,"journal":{"name":"NATIONAL ACADEMY OF MANAGERIAL STAFF OF CULTURE AND ARTS HERALD","volume":"1 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-04-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"NATIONAL ACADEMY OF MANAGERIAL STAFF OF CULTURE AND ARTS HERALD","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.32461/2226-3209.1.2024.302078","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

The purpose of the article is to analyse the main stages and features of the integration of the latest technologies and fine arts. The research methodology involved the use of general scientific (analysis, synthesis, systematisation, among others) and special methods and approaches integrated from art history, history, information technology, media studies, and other sciences. Such interdisciplinarity allowed for a comprehensive exploration of the relationship between visual arts, technology, and digital media. The scientific novelty consists in an attempt to briefly present the main stages and features of the integration of the latest technologies and fine arts. Conclusions. Technological innovations have always helped artists realise various ideas, express themselves through new forms of art. This contributed to its further improvement, giving rise to the introduction of new technological tools in accordance with the requirements of the environment, which will continue to dynamically transform. Having gone through various stages, the integration of art with information technologies, especially visual ones, is currently reaching its culmination with digital mass media. Currently, digital technologies are so intensively and widely penetrating the fine arts that in the end they actually disappear, dissolve, and a diffuse technological-artistic environment is formed, mainly represented by media art. The latest technologies that not only change the ways of creating works of art, but also expand the boundaries of the idea of how they should look and spread, opening up new opportunities for artists in the implementation of artistic ideas, include: interactivity and immersion, artificial intelligence, digital media and software for drawing, 3D modelling and rendering, digital editing and correction processes, virtual and augmented reality, mobile apps for artists, and more.  
技术与美术的融合:从计算机到数字媒体
文章旨在分析最新技术与美术融合的主要阶段和特点。研究方法包括使用一般科学方法(分析、综合、系统化等)以及艺术史、历史、信息技术、媒体研究和其他科学的特殊方法。这种跨学科性使我们能够全面探索视觉艺术、技术和数字媒体之间的关系。科学新颖性在于尝试简要介绍最新技术与美术融合的主要阶段和特点。结论。技术创新一直在帮助艺术家实现各种想法,通过新的艺术形式表达自己。这有助于其进一步完善,并根据环境的要求引入新的技术工具,而环境也将继续发生动态变化。艺术与信息技术(尤其是视觉技术)的结合经历了不同的阶段,目前正通过数字大众传媒达到顶峰。目前,数字技术正在如此密集和广泛地渗透到美术领域,以至于最后它们实际上消失了、溶解了,形成了一个以媒体艺术为主要代表的弥散的技术艺术环境。最新的技术不仅改变了艺术作品的创作方式,而且拓展了艺术作品外观和传播方式的思路边界,为艺术家实现艺术构思开辟了新的机遇,这些技术包括:交互性和沉浸感、人工智能、数字媒体和绘图软件、三维建模和渲染、数字编辑和修正流程、虚拟现实和增强现实、艺术家移动应用程序等等。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信