Interactive Biology media learning development to the student learning style (Audio-Visual-Kinesthetic) based on Google Site

Rahmat Dzulfikry, Patta Bundu, Syukur Saud
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Abstract

Purpose: This research aims to develop interactive learning media based on Google Site for student learning styles or Learning Style, because each student has a different learning style, whether visual, kinesthetic or audio-visual learning styles. Research methodology: The methodology used in this research is qualitative Research and Development research with a 4D approach, which is an extension of defining, designing, developing and disseminating. The instruments used in this research include validation and practicality sheets, pre-test and post-test question instruments. Results: The data processing carried out in this research is processing media validity data and also its practicality using the N-Gain test. The research results obtained are: 1) Assessment of the suitability of the media by media experts at 80%. 2) Assessment of the suitability of the material by material experts at 80%, meaning that the media and learning materials fall into the appropriate category and do not need to be revised. The effectiveness test of N-Gain data media shows a percentage of 56.297%. Based on the N-Gain effectiveness interpretation category, a treatment is said to be effective if it meets a percentage above 76%. It is said to be quite effective if it meets a percentage between 56-75%. Based on the results of this research, the model product developed is quite effective and has a good contribution to improving the learning outcomes of junior high school students.
基于谷歌网站的互动生物媒体学习开发,以适应学生的学习风格(视听-审美
目的:本研究旨在开发基于谷歌网站的互动学习媒体,以适应学生的学习风格或学习方式,因为每个学生都有不同的学习方式,无论是视觉学习方式、动觉学习方式还是视听学习方式。研究方法:本研究采用的方法是定性研究和开发研究,采用 4D 方法,即定义、设计、开发和传播的延伸。本研究使用的工具包括验证和实用性表、前测和后测问题工具。研究结果本研究进行的数据处理包括媒体有效性数据处理和使用 N 增益测试的实用性数据处理。研究结果如下1) 媒体专家对媒体适宜性的评估为 80%。2) 材料专家对材料适用性的评估为 80%,这意味着媒体和学习材料属于适当类别,无需修改。N-Gain 数据媒体的有效性测试显示,其百分比为 56.297%。根据 N-Gain 的有效性解释类别,如果一种处理方法达到 76% 以上的百分比,就可以说它是有效的。如果百分比在 56-75% 之间,则被视为相当有效。根据本研究的结果,所开发的模型产品相当有效,对提高初中生的学习成绩有很好的促进作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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