Experimental Archaeogaming

IF 1.9 2区 历史学 0 ARCHAEOLOGY
John Aycock, Katie Biittner
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引用次数: 0

Abstract

Archaeogaming is an area of increasing interest within archaeology. As archaeogaming's theory and practice are being fleshed out, it is worth considering if there are parallels to traditional archaeological methods within the study of video games. Here, we examine one such possibility: is there an archaeogaming equivalent to experimental archaeology? As a case study, we explore the system used for the mid-1980s development of an unreleased video game prototype for the game company Activision. Through examining this development system, whose use would be otherwise invisible in the finished software artifact, we demonstrate how we have both reconstructed a seemingly lost piece of the system virtually and used this reconstruction for experiments. The methodology we describe can be applied to digital artifacts within contemporary archaeology beyond the scope of video games, and it illustrates some key differences between studying physical and digital artifacts.
实验考古游戏
考古游戏是考古学界日益关注的一个领域。随着考古游戏理论和实践的不断充实,值得思考的是在电子游戏研究中是否存在与传统考古学方法相似的地方。在此,我们将探讨这样一种可能性:是否存在与实验考古学相当的考古游戏?作为一个案例研究,我们探讨了 20 世纪 80 年代中期动视游戏公司开发一款未发布的电子游戏原型所使用的系统。通过对这一开发系统的研究,我们展示了我们是如何通过虚拟重建看似丢失的系统片段,并将这一重建用于实验的。我们所描述的方法可以应用于当代考古学中的数字文物,而不局限于视频游戏的范围,它还说明了研究物理文物和数字文物之间的一些关键区别。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
3.70
自引率
21.40%
发文量
39
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