4D-MAP: Multipath Adaptive Packet Scheduling for Live Streaming over QUIC

IF 1.2 3区 计算机科学 Q4 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE
Cong-Xi Song, Biao Han, Jin-Shu Su
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引用次数: 0

Abstract

In recent years, live streaming has become a popular application, which uses TCP as its primary transport protocol. Quick UDP Internet Connections (QUIC) protocol opens up new opportunities for live streaming. However, how to leverage QUIC to transmit live videos has not been studied yet. This paper first investigates the achievable quality of experience (QoE) of streaming live videos over TCP, QUIC, and their multipath extensions Multipath TCP (MPTCP) and Multipath QUIC (MPQUIC). We observe that MPQUIC achieves the best performance with bandwidth aggregation and transmission reliability. However, network fluctuations may cause heterogeneous paths, high path loss, and bandwidth degradation, resulting in significant QoE deterioration. Motivated by the above observations, we investigate the multipath packet scheduling problem in live streaming and design 4D-MAP, a multipath adaptive packet scheduling scheme over QUIC. Specifically, a linear upper confidence bound (LinUCB)-based online learning algorithm, along with four novel scheduling mechanisms, i.e., Dispatch, Duplicate, Discard, and Decompensate, is proposed to conquer the above problems. 4D-MAP has been evaluated in both controlled emulation and real-world networks to make comparison with the state-of-the-art multipath transmission schemes. Experimental results reveal that 4D-MAP outperforms others in terms of improving the QoE of live streaming.

4D-MAP:QUIC 实时流媒体的多路径自适应数据包调度
近年来,使用 TCP 作为主要传输协议的直播流媒体已成为一种流行的应用。快速 UDP 互联网连接(QUIC)协议为直播流媒体带来了新的机遇。然而,如何利用 QUIC 传输直播视频尚未得到研究。本文首先研究了通过 TCP、QUIC 及其多路径扩展协议 Multipath TCP (MPTCP) 和 Multipath QUIC (MPQUIC) 传输直播视频的可实现体验质量(QoE)。我们发现,MPQUIC 在带宽聚合和传输可靠性方面表现最佳。然而,网络波动可能会导致异构路径、高路径损耗和带宽下降,从而导致 QoE 严重恶化。基于上述观察结果,我们研究了直播流媒体中的多路径数据包调度问题,并设计了一种基于 QUIC 的多路径自适应数据包调度方案 4D-MAP。具体来说,我们提出了一种基于线性置信上限(LinUCB)的在线学习算法,以及四种新型调度机制,即分派、重复、丢弃和解补偿,以解决上述问题。4D-MAP 在受控仿真和实际网络中进行了评估,并与最先进的多径传输方案进行了比较。实验结果表明,4D-MAP 在改善直播流媒体的 QoE 方面优于其他方案。
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来源期刊
Journal of Computer Science and Technology
Journal of Computer Science and Technology 工程技术-计算机:软件工程
CiteScore
4.00
自引率
0.00%
发文量
2255
审稿时长
9.8 months
期刊介绍: Journal of Computer Science and Technology (JCST), the first English language journal in the computer field published in China, is an international forum for scientists and engineers involved in all aspects of computer science and technology to publish high quality and refereed papers. Papers reporting original research and innovative applications from all parts of the world are welcome. Papers for publication in the journal are selected through rigorous peer review, to ensure originality, timeliness, relevance, and readability. While the journal emphasizes the publication of previously unpublished materials, selected conference papers with exceptional merit that require wider exposure are, at the discretion of the editors, also published, provided they meet the journal''s peer review standards. The journal also seeks clearly written survey and review articles from experts in the field, to promote insightful understanding of the state-of-the-art and technology trends. Topics covered by Journal of Computer Science and Technology include but are not limited to: -Computer Architecture and Systems -Artificial Intelligence and Pattern Recognition -Computer Networks and Distributed Computing -Computer Graphics and Multimedia -Software Systems -Data Management and Data Mining -Theory and Algorithms -Emerging Areas
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