{"title":"4D-MAP: Multipath Adaptive Packet Scheduling for Live Streaming over QUIC","authors":"Cong-Xi Song, Biao Han, Jin-Shu Su","doi":"10.1007/s11390-023-3204-z","DOIUrl":null,"url":null,"abstract":"<p>In recent years, live streaming has become a popular application, which uses TCP as its primary transport protocol. Quick UDP Internet Connections (QUIC) protocol opens up new opportunities for live streaming. However, how to leverage QUIC to transmit live videos has not been studied yet. This paper first investigates the achievable quality of experience (QoE) of streaming live videos over TCP, QUIC, and their multipath extensions Multipath TCP (MPTCP) and Multipath QUIC (MPQUIC). We observe that MPQUIC achieves the best performance with bandwidth aggregation and transmission reliability. However, network fluctuations may cause heterogeneous paths, high path loss, and bandwidth degradation, resulting in significant QoE deterioration. Motivated by the above observations, we investigate the multipath packet scheduling problem in live streaming and design 4D-MAP, a multipath adaptive packet scheduling scheme over QUIC. Specifically, a linear upper confidence bound (LinUCB)-based online learning algorithm, along with four novel scheduling mechanisms, i.e., Dispatch, Duplicate, Discard, and Decompensate, is proposed to conquer the above problems. 4D-MAP has been evaluated in both controlled emulation and real-world networks to make comparison with the state-of-the-art multipath transmission schemes. Experimental results reveal that 4D-MAP outperforms others in terms of improving the QoE of live streaming.</p>","PeriodicalId":50222,"journal":{"name":"Journal of Computer Science and Technology","volume":"51 1","pages":""},"PeriodicalIF":1.2000,"publicationDate":"2024-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Computer Science and Technology","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1007/s11390-023-3204-z","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, HARDWARE & ARCHITECTURE","Score":null,"Total":0}
引用次数: 0
Abstract
In recent years, live streaming has become a popular application, which uses TCP as its primary transport protocol. Quick UDP Internet Connections (QUIC) protocol opens up new opportunities for live streaming. However, how to leverage QUIC to transmit live videos has not been studied yet. This paper first investigates the achievable quality of experience (QoE) of streaming live videos over TCP, QUIC, and their multipath extensions Multipath TCP (MPTCP) and Multipath QUIC (MPQUIC). We observe that MPQUIC achieves the best performance with bandwidth aggregation and transmission reliability. However, network fluctuations may cause heterogeneous paths, high path loss, and bandwidth degradation, resulting in significant QoE deterioration. Motivated by the above observations, we investigate the multipath packet scheduling problem in live streaming and design 4D-MAP, a multipath adaptive packet scheduling scheme over QUIC. Specifically, a linear upper confidence bound (LinUCB)-based online learning algorithm, along with four novel scheduling mechanisms, i.e., Dispatch, Duplicate, Discard, and Decompensate, is proposed to conquer the above problems. 4D-MAP has been evaluated in both controlled emulation and real-world networks to make comparison with the state-of-the-art multipath transmission schemes. Experimental results reveal that 4D-MAP outperforms others in terms of improving the QoE of live streaming.
期刊介绍:
Journal of Computer Science and Technology (JCST), the first English language journal in the computer field published in China, is an international forum for scientists and engineers involved in all aspects of computer science and technology to publish high quality and refereed papers. Papers reporting original research and innovative applications from all parts of the world are welcome. Papers for publication in the journal are selected through rigorous peer review, to ensure originality, timeliness, relevance, and readability. While the journal emphasizes the publication of previously unpublished materials, selected conference papers with exceptional merit that require wider exposure are, at the discretion of the editors, also published, provided they meet the journal''s peer review standards. The journal also seeks clearly written survey and review articles from experts in the field, to promote insightful understanding of the state-of-the-art and technology trends.
Topics covered by Journal of Computer Science and Technology include but are not limited to:
-Computer Architecture and Systems
-Artificial Intelligence and Pattern Recognition
-Computer Networks and Distributed Computing
-Computer Graphics and Multimedia
-Software Systems
-Data Management and Data Mining
-Theory and Algorithms
-Emerging Areas