Computer aided technology based on graph sample and aggregate attention network optimized for soccer teaching and training

IF 8.6 2区 计算机科学 Q1 COMPUTER SCIENCE, THEORY & METHODS
Guanghui Yang, Xinyuan Feng
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Abstract

Football is the most popular game in the world and has significant influence on various aspects including politics, economy and culture. The experience of the football developed nation has shown that the steady growth of youth football is crucial for elevating a nation's overall football proficiency. It is essential to develop techniques and create strategies that adapt to their individual physical features to resolve the football players’ problem of lacking exercise in various topics. In this manuscript, Computer aided technology depending on the Graph Sample and Aggregate Attention Network Optimized for Soccer Teaching and Training (CAT-GSAAN-STT) is proposed to improve the efficiency of Soccer teaching and training effectively. The proposed method contains four stages, like data collection, data preprocessing, prediction and optimization. Initially the input data are collected by Microsoft Kinect V2 smart camera. Then the collected data are preprocessed by using Improving graph collaborative filtering. After preprocessing the data is given for motion recognition layer here prediction is done using Graph Sample and Aggregate Attention Network (GSAAN) for improving the effectiveness of Soccer Teaching and Training. To enhance the accuracy of the system, the GSAAN are optimized by using Artificial Rabbits Optimization. The proposed CAT-GSAAN-STT method is executed in Python and the efficiency of the proposed technique is examined with different metrics, like accuracy, computation time, learning activity analysis, student performance ratio and teaching evaluation analysis. The simulation outcomes proves that the proposed technique attains provides28.33%, 31.60%, 25.63% higherRecognition accuracy and33.67%, 38.12% and 27.34%lesser evaluation time while compared with existing techniques like computer aided teaching system based upon artificial intelligence in football teaching with training (STT-IOT-CATS), Computer Aided Teaching System for Football Teaching and Training Based on Video Image (CAT-STT-VI) and method for enhancing the football coaching quality using artificial intelligence and meta verse-empowered in mobile internet environment (SI-STQ-AI-MIE) respectively.

基于图样本和聚合注意力网络的计算机辅助技术,优化足球教学和训练
足球是世界上最受欢迎的运动,对政治、经济和文化等各个方面都有重大影响。足球发达国家的经验表明,青少年足球运动的稳步发展对于提升一个国家的整体足球水平至关重要。要解决足球运动员在各方面缺乏锻炼的问题,就必须根据他们各自的身体特点开发技术、制定策略。本文提出了基于图形样本和聚合注意力网络的足球教学和训练优化计算机辅助技术(CAT-GSAAN-STT),以有效提高足球教学和训练的效率。该方法包括数据收集、数据预处理、预测和优化四个阶段。首先,通过 Microsoft Kinect V2 智能摄像头采集输入数据。然后使用改进图协同过滤法对收集到的数据进行预处理。预处理后的数据将用于运动识别层,在此使用图形样本和聚合注意力网络(GSAAN)进行预测,以提高足球教学和训练的效果。为了提高系统的准确性,使用人工兔子优化法对 GSAAN 进行了优化。建议的 CAT-GSAAN-STT 方法在 Python 中执行,并通过不同的指标,如准确性、计算时间、学习活动分析、学生成绩比率和教学评价分析,来检验建议技术的效率。模拟结果证明,所提技术的识别准确率分别提高了 28.33%、31.60% 和 25.63%,评估时间分别缩短了 33.67%、38.12% 和 27.34%。与现有技术相比,如基于人工智能的足球教学与训练计算机辅助教学系统(STT-IOT-CATS)、基于视频图像的足球教学与训练计算机辅助教学系统(CAT-STT-VI)和在移动互联网环境下利用人工智能和元诗增强足球教练质量的方法(SI-STQ-AI-MIE),评估时间分别减少了 34%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Journal of Big Data
Journal of Big Data Computer Science-Information Systems
CiteScore
17.80
自引率
3.70%
发文量
105
审稿时长
13 weeks
期刊介绍: The Journal of Big Data publishes high-quality, scholarly research papers, methodologies, and case studies covering a broad spectrum of topics, from big data analytics to data-intensive computing and all applications of big data research. It addresses challenges facing big data today and in the future, including data capture and storage, search, sharing, analytics, technologies, visualization, architectures, data mining, machine learning, cloud computing, distributed systems, and scalable storage. The journal serves as a seminal source of innovative material for academic researchers and practitioners alike.
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